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2025 Unreal Certified Instructor – UE5 Sparta Class: Open World Urban Game

Hands-on Unreal Dev Course: Implementing AI, Vehicles, and even Traffic Systems

(5.0) 5 reviews

117 learners

  • YAL
언리얼강의
언리얼엔진
게임개발
게임개발자
3d모델링
3ds MAX
ZBrush
Substance Painter
UE Blueprint
unreal-engine5

Reviews from Early Learners

What you will learn!

  • By linking GameMode and World Partition, you can understand the Open World Object-Oriented Structure.

  • You can learn AI patrol flow with Behavior Tree and Navigation Pipeline.

  • Spline-based road creation and vehicle movement lets you experience the vehicle AI structure.

  • You can learn controller design principles by manually extending the 3rd-person player blueprint.

  • You can experience the modeling workflow of Substance Painter, ZBrush, 3Ds Max, and RIZOM UV.

  • The concept of large-scale map optimization can be understood using World Partition and Data Layer.

The beginning of a realistic open world where AI recognizes and responds to the city

3ds MAX, ZBrush, Substance Painter, UE Blueprint, unreal-engine5 and
Unreal-based GTA-style Open World Game Development Project Completed with System Design

Those who receive this badge are qualified as certified instructors for Unreal Engine 5.

The person holding this badge has been certified by Epic Games for their educational capabilities in the following skills:

  • Editor

  • Data Management

  • Animation

  • Blueprint Visual Scripting

  • World Building

  • Materials

  • Lighting

  • Rendering

  • Cinematics & Virtual Production

  • Gameplay & Interactive Framework

  • User Experience (UX) Design

This course is directly conducted by an Unreal Authorized Instructor officially certified by Epic Games.
Beyond simple feature explanations, it's structured to help you learn practical skills that can be immediately applied in real work through actual project-based learning.

Sparta Class Roadmap💎

Hello! I'm YAL, a 2025 Unreal Certified Instructor.

"You have to build with C++ to be a real developer."
We often hear this kind of talk. I agree with it. However, that's not the whole story.


I believe that "C++ skills and understanding Unreal's pipeline structure are different things."
The essence of game development lies in structure rather than language, and I believe that real skills are built through the process of repeatedly learning structures through rapid prototyping.


Unreal Engine's Blueprint is not just a simple introductory tool. It enables image-based thinking and rapid iteration, allowing you to intuitively learn relationships between objects and system structures while implementing functionality.


By completing two to three projects on your own using just blueprints, you'll physically learn to ask "Why should this feature go here?" and "Why should this class be separated?" If you then move on to C++, you won't just be writing code, but you'll become a developer who knows how to design structure.


So this course is not simply a follow-along tutorial, but aims to help you thoroughly learn the flow of real game development from actual GTA-style structure through hands-on experience,
covering implementation → design → expansion with completeness.

After taking the course, you'll be able to create results like these

Manager-based Object-Oriented Control System

Automatically spawns cars and citizens in sync with the loading of managers handled by GameMode.
Each agent operates smoothly even on large maps by automatically transitioning between states like waiting, moving, and patrolling based on a state machine.

Real-time Open World Streaming System

World Partition and GameMode Manager collaborate to automatically spawn/remove NPC and vehicle AI
at each tile loading and unloading moment, enabling real-time exploration of massive cities without frame drops.

Third-Person Player Creation

Implement a high-quality controller with blueprint-based movement, camera settings, animations, combat, and evasion features for AI character interaction and control.

Modeling Special Lecture – Game Asset Creation

Import weapon assets created with Substance Painter, ZBrush, 3ds Max, and RIZOM UV into Unreal Engine, apply materials and lighting, and complete them to a production-ready state.

  • Students will naturally learn coding patterns used in real game projects based on the structural usage and latest features of Unreal Engine 5.


  • AI movement logic, streaming levels using World Partition, situation control based on Data Layers, traffic light/pedestrian response systems, etc. are implemented directly.

  • Experience art and programming in an integrated way by placing 3D objects created directly with modeling tools into games and connecting them for interaction.

Implementing a GTA-Style Open World Project with Unreal Engine 5

This course is designed for intermediate developers who have completed the Unreal Engine practical and advanced courses. You will create a GTA-style open-world game while practicing with a project structured based on Unreal Engine's recommended pipeline architecture. Going beyond simply following along with features, the course is designed to help you think through and implement solutions to questions like "Why should the structure be organized this way?" and "How are large-scale projects like GTA structured?" so you can truly internalize these concepts. You'll experience AI design, spawn systems, vehicle movement, large-scale optimization, and modeling integration with Unreal Engine all at once, developing the design capabilities you can immediately apply in real-world projects.

Special Lecture Introduction

This special lecture is a class where you can directly experience the pipeline from 'gun modeling' to Unreal Engine integration, which is the first step of a practical GTA project with our invited instructor 'Youngman'.


Tools Used and Pipeline 💡

  • 3Ds Max: Basic Firearm Work and Hard Surface Modeling

  • ZBrush: Detail sculpting and high-poly processing

  • RizomUV: Fast and Efficient UV Unwrapping

  • Substance Painter: Texture Painting and Material Composition


Lecture Key Content 💡

  • Learn the complete firearms pipeline workflow used in real combat situations

  • AAA-level modeling and texture creation

  • Understanding Asset Settings and Integration Methods Optimized for Unreal Engine

  • Establishing a foundation for creating high-quality artwork for GTA-style TPS games


This special lecture is the free pass introductory section of the GTA project course, designed so that students who are not familiar with 3D modeling and only want to take programming can selectively skip through provided modeling files.

Pre-enrollment Reference Information

Practice Environment

  • Operating System: Windows 10 or higher recommended

  • Tools Used: Unreal Engine 5.5 version recommended

  • Optional:

    Substance Painter, ZBrush, 3Ds Max, RIZOM UV (※ All paid)


    <3ds Max is available for free use with student verification>


  • PC Specifications: CPU i7 or higher, RAM 32GB or higher, GPU RTX 3060 or higher recommended

Learning Materials

  • Source code, completed assets, class example maps, and project templates provided

  • Some 3D sources require direct creation after installing personal tools

Prerequisites and Important Notes

  • Experience taking Unreal Engine Practical/Advanced courses or basic understanding of Blueprint and Unreal structure required


  • You can freely reuse the exercises in your personal projects

Recommended for
these people

Who is this course right for?

  • Some Unreal Blueprint proficiency, and planning an open-world project.

  • Unreal users interested in actual game structure such as Object-Oriented Design and Manager Patterns.

  • Developer seeking to implement complex systems like Vehicle AI, City AI, Route Planning, and Optimization.

  • Those who want to experience AAA-grade modeling pipelines and asset integration.

  • Those wanting to hand-build a GTA-style TPS system

Need to know before starting?

  • Completion of Unreal Engine Sparta Advanced Course or basic understanding of Blueprint and class structure

  • Experience using Blueprint, GameMode, GameState, Behavior Tree, etc.

Hello
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Learners

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Reviews

101

Answers

4.9

Rating

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Curriculum

All

98 lectures ∙ (30hr 53min)

Course Materials:

Lecture resources
Published: 
Last updated: 

Reviews

All

5 reviews

5.0

5 reviews

  • injaepak3443님의 프로필 이미지
    injaepak3443

    Reviews 2

    Average Rating 5.0

    5

    86% enrolled

    応用編より少し難しかったですが、とても内容が濃いです! 講義のカリキュラム通りに進めたので、Unreal Engineへの理解度をとても高めることができました。 今後、他の続編も楽しみです!ありがとうございます!

    • mingmingkk님의 프로필 이미지
      mingmingkk

      Reviews 4

      Average Rating 5.0

      5

      100% enrolled

      今回の講義クオリティやばいです😭😭色々な機能を全部使ってみながら、一つずつ埋めていくのがすごく楽しいです😆😆😆😆応用編で我慢して聞いていたのが、報われましたね......これからアップデートされる内容も楽しみです!!

      • flqhs21138194님의 프로필 이미지
        flqhs21138194

        Reviews 4

        Average Rating 5.0

        5

        78% enrolled

        これについていけるかな?と思いましたが、講義がとても構造的に良く組まれていて理解しやすかったです。 実習中心で一つずつ完成させていく過程が楽しく、途中で、すぐに役立つヒントやテクニックもたくさん教えてくださり、一人では絶対知らなかったことまで知ることができました。 まだアップデート中ではありますが、続編という名にふさわしく、学ぶことも多く、得るものも多い講義でした。

        • lee0567777님의 프로필 이미지
          lee0567777

          Reviews 7

          Average Rating 4.4

          5

          31% enrolled

          • lgj4154157161님의 프로필 이미지
            lgj4154157161

            Reviews 3

            Average Rating 5.0

            5

            32% enrolled

            やはり、얄先生の講義には感動がありますね。 就職を控えてアンリアルエンジンのプロジェクト勉強をしているところですが、とても助かっています。ずっと、講義をたくさんアップロードしてください! ありがとうございます。

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