This lecture covers how to easily implement game backend systems using UGS (Unity Gaming Service). You will practice essential features such as Guest and Username/Password authentication, game data storage, leaderboards, and Remote Config. UGS has built a perfect ecosystem with Unity, preparing a practical course for easy learning without entry barriers, allowing immediate application to your projects.
Network Game Development Part3 - Netcode for GameObject Open
Hello everyone, this is Jaehyun Lee.
I've opened a Netcode for GameObject 2D RPG tutorial.
This course covers the process of learning Netcode for GameObjects(NGO) step by step, from the basics to lobby, relay, and matchmaking. In the course, you'll practice 2D RPG game development based on tilemaps and learn network game development techniques by applying Netcode features.
In particular, we utilize APIs that more conveniently support network game development through the Multiplayer Service newly provided starting from Unity 6. Accordingly, we have structured the course so that you can first learn the existing Lobby and Relay features, then implement random matchmaking functionality using Multiplayer Service.