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Absolute Course! Unity 6 - Building Backend Systems with UGS

This lecture covers how to easily implement game backend systems using UGS (Unity Gaming Service). You will practice essential features such as Guest and Username/Password authentication, game data storage, leaderboards, and Remote Config. UGS has built a perfect ecosystem with Unity, preparing a practical course for easy learning without entry barriers, allowing immediate application to your projects.

(5.0) 7 reviews

122 learners

Level Basic

Course period Unlimited

Unity
Unity
backend
backend
authentication
authentication
leaderboard
leaderboard
database
database
Unity
Unity
backend
backend
authentication
authentication
leaderboard
leaderboard
database
database

News

3 articles

  • indiegamemaker님의 프로필 이미지

    ecs_title2.png.webp

    Sorry. There was an error with the link, so I'm resending it. 😭😭

    Hello. I'm Jaehyun Lee.

    I opened the Ultimate Unity Course - ECS/DOTS Programming Master Class course.

    Based on multithreading and memory optimization, Unity's next-generation development approach - we've prepared a foundational course on ECS programming. Since it's a completely different concept from traditional Unity development methods, it has been a field with high entry barriers for beginners.

    3.gif

    We prepared approximately 30 sample projects to develop an optimal curriculum that can gradually increase the learning difficulty, so we believe you will have no trouble studying the ECS development environment.

    Key Learning Content:

    • IComponentData, ISystem, Authoring Pattern

    • Parallel Processing Using Burst Compilation and IJobEntity

    • SRP Batcher Configuration and GPU Instance Utilization

    • Unity Physics and ITriggerEventsJob for Collision Handling

    • Hybrid pattern using MonoBehaviour and ECS together

    • Dynamic Entity Management Techniques Using EntityCommandBuffer

    You can check the detailed information on the following course introduction page.

    https://inf.run/352Jh

    Thank you.

    0
  • indiegamemaker님의 프로필 이미지

    Edited

    ECS/DOTS Programming Master Class opening news is here.

    ecs_title2.png.webp

    Hello. I'm Jaehyun Lee.

    I have opened the Ultimate Unity Course - ECS/DOTS Programming Master Class course.

    Based on multithreading and memory optimization, Unity's next-generation development approach we have prepared a foundational course on ECS programming. Since it's a completely different concept from traditional Unity development methods, it has been a field with high entry barriers for beginners.

    3.gif

    We prepared approximately 30 sample projects to develop an optimal curriculum that can gradually increase the learning difficulty, so we believe you will have no trouble studying the ECS development environment.

    Key Learning Content:

    • IComponentData, ISystem, Authoring Pattern

    • Parallel Processing Using Burst Compilation and IJobEntity

    • SRP Batcher Configuration and GPU Instance Utilization

    • Unity Physics and ITriggerEventsJob for Collision Handling

    • Hybrid pattern using MonoBehaviour and ECS together

    • Dynamic Entity Management Techniques Using EntityCommandBuffer

    You can check the detailed information on the following course introduction page.

    https://inf.run/352Jh

    Thank you.

    0
  • indiegamemaker님의 프로필 이미지

    Hello everyone, this is Jaehyun Lee.

    I've opened a Netcode for GameObject 2D RPG tutorial.

    https://inf.run/iEGYz

    Battlefield.gif

    This course covers the process of learning Netcode for GameObjects(NGO) step by step, from the basics to lobby, relay, and matchmaking. In the course, you'll practice 2D RPG game development based on tilemaps and learn network game development techniques by applying Netcode features.

    09_lobby.gif

    In particular, we utilize APIs that more conveniently support network game development through the Multiplayer Service newly provided starting from Unity 6. Accordingly, we have structured the course so that you can first learn the existing Lobby and Relay features, then implement random matchmaking functionality using Multiplayer Service.

    0

$34.10