
Windows System Programming
megayuchi
Learn essential Windows System programming techniques for developing games and applications for Windows.
초급
windows-programming, C++, microsoft-visual-c++
This course covers the core aspects of TCP/IP network programming essential for online game development with a practical focus. You'll learn step by step from the basic principles of sockets to client-server architecture design, and implementation of game frameworks using custom-built network libraries. Topics covered: Basic network concepts and TCP/IP operation principles TCP programming using Socket API Packet protocol design and transmission structure implementation Client/server-based game framework development Optimization and practical tips needed for actual online game development Important notes: The course is conducted on Windows using Visual Studio. While it uses standard BSD socket API, there are slight differences from Unix-based operating systems. IOCP and Overlapped I/O are not covered.
30 learners are taking this course

Understanding and Application of TCP/IP
socket programming
Network Programming
Online Game Server Programming
Who is this course right for?
Developers who want to directly implement game server/client network architecture
Those who want to learn core network technologies like TCP/IP and sockets from a practical perspective
Need to know before starting?
C/C++
Windows programming
2,933
Learners
68
Reviews
17
Answers
5.0
Rating
10
Courses
C++,x86/x64 ASM, DirectX9/11/12, Metal, OpenGL, CUDA, win32, winsock/bsd socket
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Windows System 프로그래밍 - https://inf.run/AwfCv
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Blog : https://megayuchi.com
Youtube : https://youtube.com/megayuchi
LinkedIn : https://www.linkedin.com/in/megayuchi/
All
11 lectures ∙ (11hr 56min)
Course Materials:
1. Network Fundamentals Part 1
01:36:25
5. send() / recv()
48:18
6. non-blocking socket
01:10:09
7. Send-Buffer / Recv-Buffer
01:02:46
$152.90
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