This is the highest quality Korean Max rigging video. Please add more lectures.
5.0
sik42
100% enrolled
I used to look up the small features I needed on YouTube, but I feel like I've solidified the basic framework now!
5.0
do00001
100% enrolled
I really enjoyed learning the basics of rigging. I wish there was an intermediate course with practical examples. Thank you.
What you will gain after the course
Basic concepts of rigging
Basic Controller
Application
Rigging: The Essential Essentials! 🔍 Build a solid foundation in rigging fundamentals.
My awesome 3D modeling, I tried moving the skeleton...
If you're just starting to learn 3D modeling, you've probably heard of rigging. Rigging is the process of adding bones and joints to a 3D character model and controlling its motion. It is an essential process for making the character move properly.
If you've finished modeling it nicely, but when you actually move the skeleton and the joints are weird or creaky, then you can see that the rigging wasn't done properly.
Have you heard of the candy wrap phenomenon? 🍬
The appearance of the joint being pressed by forcibly bending the part that is not planted
When the rigging is not done properly, the part that should be bent Like candy wrap It refers to the phenomenon of awkward twisting.
So we all know that proper rigging is necessary, When it comes to learning rigging, it can be overwhelming to know where and how to start. This lecture was prepared for those very people. Let's take a look together.
The core fundamentals of rigging I would like to inform you.
I wrote a rigging book called "Character Setup Techniques ." It was a comprehensive compilation of the knowledge and expertise I gained while developing 3D games, and covered a wide range of topics related to rigging.
However, there have been many changes to 3ds Max recently, and while teaching students, I thought it would be better to create video lectures focusing on basic and core content rather than covering too many topics.
Rigging, only the essentials are gathered!
Learn the fundamentals of rigging and then step-by-step apply the skills you need for actual work.
So, in this lecture, we will learn about the fundamental causes of problems in modeling, and gradually acquire the basic concepts, controllers, and applications required for game characters.
Rigging game characters presents a wide range of requirements, requiring creative application. This course will help you master the fundamentals and apply them to solve common problems, ensuring you can seamlessly tackle new character rigging challenges.
Attention, these people!
In rigging Anyone interested
Rigging Basics The league I want to raise
Technical animator
Supporting animators technical artist
💻 Player knowledge required.
This course is taught in 3ds Max, so you should have basic knowledge of 3ds Max.
The unique features of this course Check it out.
First, you can learn the basics of rigging.
We will explain in depth the basic principles of why rigging is necessary and what characteristics each part has.
Second, we strive to make difficult concepts as easy as possible for students to understand.
We explain various concepts that beginners in rigging find difficult, such as hierarchical linking and skinning.
Third, you can try it yourself.
To fully understand the lectures, you must follow along directly. The lectures are structured so that you can grasp the concepts through hands-on practice, not just through intellect.
Learn step by step Core curriculum.
Basic concepts
Why rigging?
The concept of hierarchical linking
Bone Tools
Complex Hierarchy and Export
Understanding IK
Change controller
Difference between TCB and Bezier
Skinning
Basic controller
Position Constraint
Orientation Constraint
Hierarchical approach is recommended over Initial Offset.
Freeze Transform by Hierarchy
Noise
LookAt Constraint
Stretch Bone
Spline IK and Path Constraint
Wire connection and ExposeTm
Custom Parameter
Reaction
Application
Non Flip and Deltoid
Thigh twist
Application of Non-Flip Characteristics
Attach
Spring
List Controller
Expression
Attaching a switch to the spring
Ray To Surface Position, Orientation
Stretch Bone
Reaction
Spirng
Wire connection and ExposeTm
Utilizing the Non-Flip Feature
Attach
Created this course Introducing the knowledge sharer.
one (Lee Sang-won)
Professor at the Game Content School at Cheonggang Cultural Industries College
Endlivesoft's fantasy online golf game 'Pangya' AD
3ds Max Rigging Tutorial: "Giving a Skeleton to a Character"
Frequently Asked Questions Check it out.
Q. Can I take the course even if I don't know 3ds Max?
This course assumes that you are familiar with the basic functions of 3ds Max.
Q. What level of content is covered in the class?
Rigging can be simple to use, but it's a highly challenging field when delved into. This course is intended for beginners, but those completely new to rigging may find it more intermediate or more challenging.
Q. I want to learn custom rigging using regular bones, not bipeds.
This course is an introductory rigging course, so it covers adding additional bones to a biped. It does not cover custom rigging, which is intermediate or more difficult.
Q. Do you also cover CAT?
CAT is not covered.
📢 Please check before taking the class!
This course uses Autodesk 3ds Max 2021 version .
Max files are provided as learning materials. However, the modeling data shown in the lecture videos is not provided. Please understand that a simple internet search will easily reveal a variety of game character materials suitable for personal study.
Cheonggang Cultural Industry University, founded by the late Lee Yeon-ho, founder of Namyang Aloe (now Univera), is a school dedicated to the noble educational ideals of loving people and fostering true love, based on the values of love for nature, love for humanity, and love for culture.
Chungkang College of Cultural Industries was founded by the late Lee Yeon-ho, the founder of Namyang Aloe (now Univera), to practice the noble educational philosophy of loving people and nurturing true love based on the principles of Love for Nature, Love for Humanity, and Love for Culture.
Rigging is a difficult subject for beginners to approach, but I like Pingsok's lectures because they provide a solid foundation for rigging.
I personally hope there will be an intermediate lecture!