This is a game design course that helps you get a job if you follow along. If you follow the course, you can learn the concepts of game design, how to write a reverse design document, how to create a game design portfolio, and how to prepare your self-introduction and for interviews.
I recommend this to those who are writing a business plan for the first time! It's great that it provides detailed information and gives advice on how to structure a portfolio.
5.0
정다운
100% enrolled
I'm not a person who dreams of becoming a game planner, but I was curious about what game planners do, so I started watching it. It was nice to be able to quickly look through it without spending too much time.
What you will gain after the course
Game Design
Game System Design
Game Content Planning
Game designer preparation
A shortcut to passing the game industry! Game planning lecture that will help you get a job if you follow it 🎮
This is a practical game planning lecture recommended to those who wish to find a job in the game planning field or are interested in game production.
In this lecture, you will learn the concept of game planning , how to write a reverse planning report , how to write a game planning portfolio , and how to prepare for a self-introduction and interview . If you follow the lecture step by step, you will be able to meet yourself with upgraded portfolio skills.
When taking a class, you will be provided with a PDF lecture (224 pages) used in the class. (When taking a class, you can download the PDF and keep it for life. You can also watch the video for life.)
#Lecture materials are provided in PDF format, and additionally, data table sample Excel file, flow chart PowerPoint Form, structure diagram sample PowerPoint file, quest data table example Excel file, system plan and Portfolio organization PowerPoint template file, sound planning Excel file sample, RPG game full quest We provide the type reverse planning Excel file in downloadable format.
Lesson 1. View the game production process - Page 17 This explains how game production is done and the role of the planner.
Lecture 2. What is Game Planning? - Page 16 It tells you about the concept of game planning and what to do.
Lecture 3. 3 things you need to get a job as a game planner - Page 18 We cover what it takes to get a job as a game planner.
4th Lecture. Analyzing the game to be reverse-planned - Page 23 Here are some things to keep in mind when presenting and analyzing examples of reverse planning documents.
Lesson 5. Writing a Table of Contents for a Reverse Planning Book - Page 18 Here is an example of a table of contents using the game analyzed as an example, and an example of what the table of contents actually contains.
Lesson 6. Writing the main text of the reverse planning document - Page 15 To write a reverse planning document, we will learn how to actually write it by dividing it into definition/composition/detail sections.
Lesson 7. UI Planning - Page 23 I tried writing a reverse planning document using screenshots, and also tried writing it by drawing the UI myself.
Lesson 8. Creating a Data Table - Page 18 This is an example of creating a data table using analyzed content and various data.
Lesson 9. Creating a business plan structure - Page 19 We'll cover examples of various structure diagrams and what a good structure diagram should look like when included in a game plan.
Lesson 10. Creating a Game Planner Self-Introduction - Page 16 Here's a description of a self-introduction with a concept.
Lesson 11. Applying to a Game Company with a Completed Portfolio and Resume - Page 23 Learn how to support strategic gaming companies.
Lesson 12. Interview tips and tricks - Page 18 When everything is complete and you have passed the document screening, we will cover interview tips and tricks.
From Lesson 13 onwards, a sample plan file and a large data table Excel file are provided.
Lesson 17. System Planning and Portfolio Organization PowerPoint Template File
Lesson 18. Sound Planning Excel File Sample
Lesson 19. RPG Game Entire Quest Type Reverse Planning Excel File
[]
The person who created the lecture Who could it be?
Sunny Rider
PO / Game Planner / Service Planner / Business PM (Current) Lecturer, Freelance Service Planner, PM (Former) 3D Metaverse Service PO / Planning Team Leader (Former) Devsisters Game Planner (Cookie Run Kingdom Planning / Party Party Deco Play Planning Team Leader) (Former) Head of Highbro Media Headquarters (Dragon Village W PD) (Former) LINE+ Game Planner (LINE Fighters Planning) (Former) NHN Game Planner (Uparu Mountain Planning) (Former) Joycity Business PM (Heroes in the Sky Business PM) #Book: Mobile Game Planning That Attracts Users
I am a game planner/PO Sunny Rider. I have worked in the game industry for 17 years, including 7 years at Naver. I have experience planning and launching a game (Uparu Mountain) that ranked in the top 5 in overall sales on Google Play, and planning the game system. Game content planning, balance planning, and level design are possible.
I have extensive experience helping many people pass the final round of interviews with large and small companies such as Netmarble, LINE, Kakao, Smilegate, Nexon, Neople, Krafton, Joycity, Neowiz, and Bitmango. Using my many years of experience as a coach, I create easy-to-understand content for beginners who are aspiring to become game planners and game business PMs.
#Corporate lectures are available (game planning, game balance, business PM, PO/PD practice related) For inquiries about lectures and partnerships,please contact bigfish81@naver.com
Hello. I am Sunny Rider, a current PO with experience as a PD (Director), PO (Product Owner), Business PM, and Game Designer. I have worked in the game industry for 17 years, including 7 years at Naver. I have experience solo-designing and launching a game (Wooparoo Mountain) that ranked in the top 5 for overall revenue on Google Play, and I am capable of game system design, game content design, balance design, and level design. I have extensive experience helping many individuals successfully land final job offers at various large and medium-sized companies such as Netmarble, LINE, Kakao, Smilegate, Nexon, Neople, Krafton, JoyCity, Neowiz, and BitMango. Leveraging my years of mentoring experience, I create easy-to-understand content for beginners aspiring to become game designers and game business PMs.
Sunny Rider PO / Game Designer / Service Planner / Business PM (Current) Lecturer, Freelance Service Planner, PM (Former) MAXST Metaverse Service PO / Planning Team Lead (Former) Devsisters Game Designer (Cookie Run: Kingdom Planning / Party Party Deco Play Planning Team Lead) (Former) Highbrow Media Director (Dragon Village W PD) (Former) LINE+ Game Designer (LINE Fighters Planning) (Former) NHN Game Designer (Wooparoo Mountain Planning) (Former) Joycity Business PM (Heroes in the Sky)
[Publications] Mobile Game Planning That Attracts Users
[Game Planning/PD/PO/Service Planning] 1. System, Content, Combat, Level Design, Balancing, Paid Item Planning 2. Development Team Roadmap Creation and Schedule Management / Sound Planning 3. Game Migration Planning for Platforms such as Kakao and LINE 4. Overall Development Spec Management / Update Schedule Management
[Business PM/Operations] 1. Web Planning for Metric Design and Data Analysis 2. Operation Tool Planning (Web) 3. Event Planning / Event Web Page Planning (Mobile, Web) 4. Fundamental Data Analysis for Business Teams 5. Offline Event Management - G-STAR 6. Sourcing Operations
I am not a person related to planning, but I took the class because I wanted to learn about game planning. Haha. However, I was a bit disappointed because it was focused on getting a job rather than learning game planning.. but I still enjoyed it. I think it will be very helpful for those who already have experience in planning and are preparing to get a job as a planner.
I recommend this to those who are writing a business plan for the first time! It's great that it provides detailed information and gives advice on how to structure a portfolio.
I'm not a person who dreams of becoming a game planner, but I was curious about what game planners do, so I started watching it. It was nice to be able to quickly look through it without spending too much time.