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Reviews 3
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Average rating 5.0
This is a really good lecture. I've been watching too many lectures on YouTube that are roughly followed, so I've been using Unity for a few years now, but I feel like my skills have stagnated a lot. When I heard that Scriptable Objects are just for storing data, I thought I could just use the serialization class, so I didn't use it. I was surprised that I could use it for modularization like this, and I'm going to listen to it as much as I can during this holiday to get a lot of inspiration. ㅎㅎㅎㅎ If you film the next lecture, it would be even more helpful!! Thank you.

Thank you for taking the course! ScriptableObject is a convenient feature that can be used in a variety of places and in a variety of ways, such as systems, tools, and containers, but it is one of the unfortunate features that we do not learn how to use during the learning phase. Now, the use has been reduced somewhat due to the addition of the unfinished polymorphic serialization feature called SerializeReference, but there are still many irreplaceable uses, so I am glad that you have learned about the use of ScriptableObject through this course. I will come back with a better course that will satisfy you. Thank you!