Game development roles are broadly divided into planning/art/programming, with more specific areas like business/QA.
However, with the emergence of AI, the boundaries between traditional roles are also breaking down.
Planners who write planning documents, modelers who only do modeling, programmers who code passively.
It's no coincidence that none of these are getting hired.
Either become a talent with overwhelming skills that puts you in the top 1%.
If that's difficult, you need to understand the game development process comprehensively
so that with AI assistance, you can become a capable of creating products entirely on your own.
If you participate in the bootcamp even once,
you can get an understanding of game development and a taste of each job role,
which will be very helpful in deciding and understanding career paths.
Ironically, as you continue solo game development to acquire these skills,
after some time passes, games will accumulate and start generating revenue.
Then employment will no longer be essential,
but rather become a threshold you pass through once in life to build achievements.