패키징에 관한 질문입니다
107
작성한 질문수 2
UATHelper: Packaging (Windows): Running AutomationTool...
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool...
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=D:/UnrealGame/Test/Test.uproject Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=64148 -project=D:/UnrealGame/Test/Test.uproject BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=D:/UnrealGame/Test/Test.uproject -target=Test -unrealexe="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -installed -stage -archive -package -build -clean -pak -iostore -compressed -prereqs -archivedirectory=D:/UnrealGame/Test/package
-clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules...
UATHelper: Packaging (Windows): Total script module initialization time: 0.30 s.
UATHelper: Packaging (Windows): Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
UATHelper: Packaging (Windows): Executing commands...
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.18362.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.19041.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists")
UATHelper: Packaging (Windows): Scanning for envvar changes...
UATHelper: Packaging (Windows): ... done!
UATHelper: Packaging (Windows): Cleaning Temp Paths...
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for D:\UnrealGame\Test\Test.uproject
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" Test Win64 Shipping -Project="D:\UnrealGame\Test\Test.uproject" -Clean -NoHotReload "D:\UnrealGame\Test\Test.uproject" -NoUBTMakefiles -remoteini="D:\UnrealGame\Test" -skipdeploy -log="C:\Users\user\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\UBA-Test-Win64-Shipping.txt"
UATHelper: Packaging (Windows): Log file: C:\Users\user\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\UBA-Test-Win64-Shipping.txt
UATHelper: Packaging (Windows): No target name was specified on the command-line.
UATHelper: Packaging (Windows): Took 0.30s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\user\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\UBA-Test-Win64-Shipping.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 2s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error 패키징이 안되는데 무슨 문제일까요???
답변 1
무한맵 제작과정중에 GetWorld 가 Nullptr 을 반환합니다.
0
44
2
12강 행동트리에서 질문이 있습니다.
0
51
1
위젯 사이즈랑 위치 질문드려요.
0
81
3
행동트리의 데코레이션 관련하여 질문이 있습니다.
0
93
3
VS 2026 의 문제일까요?
0
483
2
에셋참조 블루프린트질문
0
67
2
애님 몽타주 콤보 관련질문
0
70
2
ThirdPerson CDO 에러가 생깁니다.
0
95
3
캐릭터가 움직이지 않습니다.
0
180
4
쿠킹 폴더 지정시 , Item 이외에는 지정하지 않는지 궁금합니다.
0
62
2
TSoftObjectPtr 를 사용했음에도, 메모리에 로드 됩니다.
0
94
2
7강에 나오는 생성자에 대해서 궁금합니다.
0
78
2
6강을 마무리하며 트레이스 채널 을 이해하지 못했습니다.
0
73
2
3강을 마무리 하며, 카메라가 움직이지 않습니다.
0
70
2
Use Controller Rotation 옵션값이 궁금합니다.
0
83
2
3강 입력 시스템 적용 중, 5.6 버전은 입력 매팅이 2개 입니다.
0
64
2
PlayerController 에 대헤 제가 잘못 이해한 것 같습니다.
0
78
2
13강 UpdateStat 부분에서 문제를 겪고 있습니다.
0
63
2
BP_PlayerController의 CustomEvent노드 이유가 궁금합니다.
0
64
1
콤포넌트 포인터 선언시 TObjectPtr<>과 UStaticMeshComponent* 차이점
0
72
2
CharacterMovementComponent의 RotationRate관련해서 질문이 있습니다.
0
114
2
언리얼 공부방법에 대해 질문드립니다.
0
86
2
4강 에서 이상한 그림자가 남습니다.
0
46
1
2강에서 카메라 회전안되시는분 참고
2
90
2





