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인프런 커뮤니티 질문&답변

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chikcod

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이득우의 언리얼 프로그래밍 Part2 - 언리얼 게임 프레임웍의 이해

패키징에 관한 질문입니다

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UATHelper: Packaging (Windows): Running AutomationTool...

UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302

UATHelper: Packaging (Windows): Starting AutomationTool...

UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=D:/UnrealGame/Test/Test.uproject Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=64148 -project=D:/UnrealGame/Test/Test.uproject BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=D:/UnrealGame/Test/Test.uproject -target=Test -unrealexe="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -installed -stage -archive -package -build -clean -pak -iostore -compressed -prereqs -archivedirectory=D:/UnrealGame/Test/package

-clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat

UATHelper: Packaging (Windows): Initializing script modules...

UATHelper: Packaging (Windows): Total script module initialization time: 0.30 s.

UATHelper: Packaging (Windows): Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe

UATHelper: Packaging (Windows): Executing commands...

UATHelper: Packaging (Windows): Installed Sdk validity:

UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.18362.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.19041.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists")

UATHelper: Packaging (Windows): Scanning for envvar changes...

UATHelper: Packaging (Windows): ... done!

UATHelper: Packaging (Windows): Cleaning Temp Paths...

UATHelper: Packaging (Windows): BUILD SUCCESSFUL

UATHelper: Packaging (Windows): Setting up ProjectParams for D:\UnrealGame\Test\Test.uproject

UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********

UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" Test Win64 Shipping -Project="D:\UnrealGame\Test\Test.uproject" -Clean -NoHotReload "D:\UnrealGame\Test\Test.uproject" -NoUBTMakefiles -remoteini="D:\UnrealGame\Test" -skipdeploy -log="C:\Users\user\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\UBA-Test-Win64-Shipping.txt"

UATHelper: Packaging (Windows): Log file: C:\Users\user\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\UBA-Test-Win64-Shipping.txt

UATHelper: Packaging (Windows): No target name was specified on the command-line.

UATHelper: Packaging (Windows): Took 0.30s to run dotnet.exe, ExitCode=6

UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\user\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\UBA-Test-Win64-Shipping.txt)

UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 2s

UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)

UATHelper: Packaging (Windows): BUILD FAILED

PackagingResults: Error: Unknown Error 패키징이 안되는데 무슨 문제일까요???

답변 1

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이득우님의 프로필 이미지
이득우
지식공유자

음.. 타겟 이름은 test로 하면 안됩니다. 이름을 바꿔보세요 ㅎㅎ

chikcod님의 프로필 이미지
chikcod

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