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3D Modeling

Blender 3.0 Introduction to 3D Graphics Part 2

We will explain the overall concept and method of working with 3D graphics using Blender.

(4.7) 7 reviews

18,359 learners

  • usefulit
블렌더
3d모델링
Blender
3d-modelling

Reviews from Early Learners

What you will learn!

  • In the second part, you will learn how to use the basics of Blender's polygonal modeling capabilities.

  • You will learn how UV Mapping works and the overall process of applying an image to an object surface in conjunction with something like Photoshop.

Blender, follow along from start to finish
Get the final result! 🪄

Blender

Blender is a free 3D/2D graphic creation software.
It is a software used by many users around the world.

Modeling & Rendering

⚡ Modeling

We'll create curves to create shapes with thickness and use the text function to create polygonal objects in the shape of letters. We'll introduce the concept of using the Modify function for polygon modeling and actually model simple objects like scissors. We'll understand how UV Mapping works for texture mapping polygons and explore the overall process of applying images to object surfaces using tools like Photoshop.

🔍 Learning Objectives

  1. Polygon object using Curve and Text functions
  2. How to use the Modify function for modeling purposes
  3. Polygon UV Mapping's operational concept and Photoshop integration

⚡ Rendering

We'll learn the fundamental differences between the two render engines, Eevee and Cycle, and the processes and features required to render animated scenes. We'll explore shader and material features, which modify object surface textures, reflections, and refractions. We'll also compare the types of lights that illuminate a scene and the differences in their visual effects. We'll also explore lighting methods using HDRI images and how to utilize key features like ambient occlusion, sub-surface scattering, and depth of field.

🔍 Learning Objectives

  1. A general understanding of Blender's animation rendering process.
  2. Confirmation of the basic functions and roles of Material, Light, Bump, and Displacement
  3. How to use Ambient Occlusion, HDRI Light, SubSurface Scattering, and Depth of Field features

Preview the learning content 👇

Bezier Curve
Solidify & Bevel
Polygon UV
Rendering Workflow

This type of person would be good to take this class 💁‍♂️

3D modeling, Blender
First time encountering

You can use it for free without any burden
For those looking for design tools

Recommended for
these people

Who is this course right for?

  • Blender Basics for Beginners

  • For those looking for a design tool that can be used for free without any burden

Hello
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Learners

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Reviews

4.6

Rating

278

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유용한 IT 강의를 통해 여러분의 성장을 돕겠습니다.

Curriculum

All

44 lectures ∙ (23hr 54min)

Course Materials:

Lecture resources
Published: 
Last updated: 

Reviews

All

7 reviews

4.7

7 reviews

  • 무당개구리님의 프로필 이미지
    무당개구리

    Reviews 13

    Average Rating 5.0

    5

    100% enrolled

    블렌더를 처음 배우는데 조작이나 구조, 접근 방식이나 원리 등을 차근차근 설명해주셔서 이해하는 게 어렵지 않았어요. 어렵다고만 생각했는데 재밌습니다

    • 보탄김님의 프로필 이미지
      보탄김

      Reviews 13

      Average Rating 4.4

      5

      100% enrolled

      잘 들었습니다.

      • met_up0921님의 프로필 이미지
        met_up0921

        Reviews 2

        Average Rating 5.0

        5

        100% enrolled

        초보자가 헷갈릴 만한 개념과 실수들을 잘 집고 넘어가주셔서 너무 유익하게 수강했습니다. 블렌더를 처음 시작한다면 해당 강의 시리즈로 초석을 다지는 것이 정말 좋을 것 같습니다.

        • nicolas83님의 프로필 이미지
          nicolas83

          Reviews 107

          Average Rating 3.3

          3

          100% enrolled

          thanks

          • bigcat0815님의 프로필 이미지
            bigcat0815

            Reviews 85

            Average Rating 5.0

            5

            100% enrolled

            초보자에게 쉽고 친절한 설명으로 기본 기능을 잘 소개해 주셨고 , 실습 위주의 접근 방식은 실제로 모델링과 블렌더의 기능을 체득하게 해주셨습니다. 덕분에 그 복잡한 블렌더가 친숙하게 되었습니다. 감사합니다.

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