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3D Modeling

Blender 3.0 Introduction to 3D Graphics Part 2

We will explain the overall concept and method of working with 3D graphics using Blender.

(4.8) 8 reviews

18,364 learners

  • usefulit
블렌더
3d모델링
Blender
3d-modelling

Reviews from Early Learners

What you will gain after the course

  • In the second part, you will learn how to use the basics of Blender's polygonal modeling capabilities.

  • You will learn how UV Mapping works and the overall process of applying an image to an object surface in conjunction with something like Photoshop.

Blender, follow along from start to finish
Get the final result! 🪄

Blender

Blender is a free 3D/2D graphic creation software.
It is a software used by many users around the world.

Modeling & Rendering

⚡ Modeling

We'll create curves to create shapes with thickness and use the text function to create polygonal objects in the shape of letters. We'll introduce the concept of using the Modify function for polygon modeling and actually model simple objects like scissors. We'll understand how UV Mapping works for texture mapping polygons and explore the overall process of applying images to object surfaces using tools like Photoshop.

🔍 Learning Objectives

  1. Polygon object using Curve and Text functions
  2. How to use the Modify function for modeling purposes
  3. Polygon UV Mapping's operational concept and Photoshop integration

⚡ Rendering

We'll learn the fundamental differences between the two render engines, Eevee and Cycle, and the processes and features required to render animated scenes. We'll explore shader and material features, which modify object surface textures, reflections, and refractions. We'll also compare the types of lights that illuminate a scene and the differences in their visual effects. We'll also explore lighting methods using HDRI images and how to utilize key features like ambient occlusion, sub-surface scattering, and depth of field.

🔍 Learning Objectives

  1. A general understanding of Blender's animation rendering process.
  2. Confirmation of the basic functions and roles of Material, Light, Bump, and Displacement
  3. How to use Ambient Occlusion, HDRI Light, SubSurface Scattering, and Depth of Field features

Preview the learning content 👇

Bezier Curve
Solidify & Bevel
Polygon UV
Rendering Workflow

This type of person would be good to take this class 💁‍♂️

3D modeling, Blender
First time encountering

You can use it for free without any burden
For those looking for design tools

Recommended for
these people

Who is this course right for?

  • Blender Basics for Beginners

  • For those looking for a design tool that can be used for free without any burden

Hello
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Learners

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Reviews

4.6

Rating

309

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Curriculum

All

44 lectures ∙ (23hr 54min)

Course Materials:

Lecture resources
Published: 
Last updated: 

Reviews

All

8 reviews

4.8

8 reviews

  • realcgin2903님의 프로필 이미지
    realcgin2903

    Reviews 1

    Average Rating 5.0

    5

    64% enrolled

    • snvl님의 프로필 이미지
      snvl

      Reviews 13

      Average Rating 5.0

      5

      100% enrolled

      I'm learning Blender for the first time, but it wasn't hard to understand because the operation, structure, approach, and principles were explained step by step. I thought it was difficult, but it's fun.

      • artholic40993님의 프로필 이미지
        artholic40993

        Reviews 13

        Average Rating 4.4

        5

        100% enrolled

        I heard it well.

        • metup0921님의 프로필 이미지
          metup0921

          Reviews 2

          Average Rating 5.0

          5

          100% enrolled

          I found this course very informative as it covered concepts and mistakes that beginners may get confused about. If you are just starting out with Blender, I think it would be a great idea to start with this series of lectures.

          • myfuturetechnolo0353님의 프로필 이미지
            myfuturetechnolo0353

            Reviews 107

            Average Rating 3.3

            3

            100% enrolled

            Thanks

            $59.40

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