
초보자를 위한 C++ 프로그래밍 기초 다지기
유용한IT학습
C++ 프로그래밍에 처음 입문하시는 분들을 위한 기초 C++ 강의입니다. 프로그래밍 개요 및 C++의 기초 문법과 함께 C++를 활용하기 위한 방법을 학습하고, 실습해 봅니다.
입문
C++
We will explain the overall concept and method of working with 3D graphics using Blender.
In the second part, you will learn how to use the basics of Blender's polygonal modeling capabilities.
You will learn how UV Mapping works and the overall process of applying an image to an object surface in conjunction with something like Photoshop.
Blender, follow along from start to finish
Get the final result! 🪄
Blender
Blender is a free 3D/2D graphic creation software.
It is a software used by many users around the world.
⚡ Modeling
We'll create curves to create shapes with thickness and use the text function to create polygonal objects in the shape of letters. We'll introduce the concept of using the Modify function for polygon modeling and actually model simple objects like scissors. We'll understand how UV Mapping works for texture mapping polygons and explore the overall process of applying images to object surfaces using tools like Photoshop.
🔍 Learning Objectives
⚡ Rendering
We'll learn the fundamental differences between the two render engines, Eevee and Cycle, and the processes and features required to render animated scenes. We'll explore shader and material features, which modify object surface textures, reflections, and refractions. We'll also compare the types of lights that illuminate a scene and the differences in their visual effects. We'll also explore lighting methods using HDRI images and how to utilize key features like ambient occlusion, sub-surface scattering, and depth of field.
🔍 Learning Objectives
3D modeling, Blender
First time encountering
You can use it for free without any burden
For those looking for design tools
Who is this course right for?
Blender Basics for Beginners
For those looking for a design tool that can be used for free without any burden
All
44 lectures ∙ (23hr 54min)
Course Materials:
1. Bezier Curve
34:19
2. NURBS Curve
31:50
3. Curve Geometry
32:27
4. Text
34:51
5. Simple Deform (1)
34:58
6. Simple Deform (2)
35:37
9. Solidify & Bevel
32:39
11. Mirror
32:06
12. Polygon Normal
34:08
15. Dice Modeling
32:01
17. Polygon UV (1)
29:03
18. Polygon UV (2)
36:01
19. Polygon UV (3)
31:19
20. UV Unwrap
32:05
27. Material (1)
30:51
28. Material (2)
31:43
29. BSDF Material
30:30
30. Shader Editor
31:40
31. Bump
29:53
32. Normal Map
36:33
33. Displacement
31:59
34. Light (1)
30:39
35. Light (2)
30:13
36. HDRI Lighting
30:02
41. Collection
36:50
42. Camera
31:06
43. Depth of Field
34:42
All
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