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3D Modeling

Introduction to Autodesk Maya 3D Graphics Part.2 Modeling

This is an introductory course on 3D graphic modeling using 3D modeling software Autodesk Maya. The course consists of four parts, and in this course, you will learn Maya's modeling functions in depth.

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What you will learn!

  • Maya

  • 3D Graphics

Get started with 3D graphics with Maya. 📐

(Continued from Introduction to Autodesk Maya 3D Graphics Part 1.)

🗒 Course Introduction

(Please note that this lecture does not provide instructor-led answers.)

Autodesk Maya has established itself as a standard 3D modeling software used in the film, animation, and commercial industries.
It is an industry leader, especially in the animation field, and also fully meets the needs of users in the fields of modeling, special effects, and rendering.

This course is designed for beginners to 3D graphics and will help you learn basic 3D graphics concepts from the perspective of using Maya.

PART 1: INTRODUCTION TO MODELING

  • In modern 3D graphic work, modeling is a fundamental process that begins at the very first step, and is an essential concept for gaining an understanding of three-dimensional forms.
    In particular, it is essential knowledge for beginners because it provides a glimpse into the important context in which modern 3D graphic work is done through polygonal modeling.
    In this course, we'll explore the modeling capabilities of Maya 2019, while also learning the fundamental concepts and work techniques needed to get started with modeling.
  1. Learn Maya's modeling concepts and basic functions for practical work.
  2. Based on the learning, we will create a simple product modeling result.

PART 2: MODELING BASICS

  • We continue our course on the basics of polygon modeling.
    In this lesson, we'll explore how to leverage NURBS-based modeling features, such as curve creation and editing, from a polygonal modeling perspective and see how effective they are.
    We will also learn the basic concepts and methods of UV operations required for image mapping, which is the process of applying an image to an object, and learn the basic foundation for polygon texturing.
  1. Learn Maya's curve-based modeling concepts and use the Surface creation command in polygon modeling.
  2. Learn the UV working concepts and basic tools you need to know for polygon image mapping.

PART 3: MODELING APPLICATIONS

  • In this part, we will practice creating various objects using the modeling functions we have learned so far.
    At the same time, we also work on UV work and utilize animation features such as deformers and motion paths from a modeling perspective, as well as sculpting methods that allow for organic modeling based on brushes.
    You'll also learn how to perform test renders on your finished model and obtain wireframe results, as well as how to use Paint Effects from a modeling perspective.
    This course will give you a comprehensive overview of Maya polygon modeling.
  1. We will model several objects using polygon functions and practice UV operations.
  2. Let's use animation features such as defomer and moton path from a modeling perspective.
  3. Learn about modeling methods and working concepts based on sculpting brushes.
  4. Let's briefly use Paint Effects features from a modeling perspective.

✅ Lecture notes are attached to each lecture in each section.

🌈 Preview the lecture screen

🙌 Tools covered here

This course covers Autodesk Maya 2019 , so we recommend that you have that version or later.
Maya only works on 64-bit systems. For more information, please visit the official website. Official site link
You can download and use a 30-day free trial of the latest version of Maya from the official website.


🙋🏻‍♂️ Expected questions related to the lecture

Q. Can non-majors and beginners also take the course?
A. This is an introductory course for those interested in 3D graphics.
This lecture is a continuation of Introduction to Autodesk Maya 3D Graphics Part 1, so please take that lecture first.

Q. What can I do if I learn Maya?
A. Maya is a widely used tool in the global special effects industry, suitable for 3D modeling, rendering, animation, and motion graphics. It has been used in the creation of numerous famous works, including the game God of War, the animated film Frozen, and the film Avatar.

📢 Please check before taking the class!

  • This course does not provide Q&A with the knowledge sharer regarding the course content.
  • This lecture is recorded in 720p. Please check the video quality using [Preview] before attending.

Recommended for
these people

Who is this course right for?

  • Anyone who wants to learn 3D graphics

  • For those who want to learn Maya

Need to know before starting?

  • Photoshop Basics

  • Introduction to 3D Graphics with Autodesk Maya PART 1

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62 lectures ∙ (33hr 48min)

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26 reviews

  • monarch1028님의 프로필 이미지
    monarch1028

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    진짜 이 강의보고 마야에 손이 많이 익었습니다. 진짜 단순한 것도 잘 따라하세요. 저 같은 경우 이해하고 넘기는게 대부분이여서 추후에 할 때 아 이거 기억나는데 어디있었지! 하는 경우가 있었습니다. 그래도 교안도 있고 해서 금방 찾기 했는데 언제까지 이럴순 없잖아요? 그러니 단순한 것도 따라 해보세요 그럼 정말 좋습니다. 그리구 따라하지 않았더라도 밑에 20강정도 실습위주강의 있으니 그것보고 따라하면 손이 잘 따라가니 해보시면 좋을 것 같습니다. 머리로 이해하는 것보다 손이 이해하는게 더 훨씬 좋으니 따라하세요! 전 이제 다른 강의 들으러 가겠습니다!

    • 강창균님의 프로필 이미지
      강창균

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      마야를 처음 접하는 사람도 모델링을 따라하기 쉬웠습니다.

      • 장유현님의 프로필 이미지
        장유현

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        너무 유익한 강의였습니다.

        • Yena님의 프로필 이미지
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          도움이 되었습니다.

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            4eversujin

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