
이득우의 언리얼 프로그래밍 Part2 - 언리얼 게임 프레임웍의 이해
이득우
대기업 현업자들이 수강하는 언리얼 C++ 프로그래밍 전문 과정입니다. 언리얼 C++ 프로그래밍을 사용해 핵&슬래시 로그라이크 게임 예제를 처음부터 끝까지 체계적으로 제작하는 방법을 알려드립니다.
중급이상
Unreal Engine, 언리얼 C++, UE Blueprint
For those who are interested in game development and know that math is important, but don't know what math to study, I've prepared a lecture that provides a general explanation. I want to talk about the various maths used in the game production process.
It gives you a general overview of what math is used in game production.
Mathematics used to manipulate space
Mathematics used to manipulate objects
Mathematics used to deal with rotation
Make game development easier
Free game math lectures appear
Since there was no clear summary of this, I created a program that imitated a game engine and graphics card and implemented everything from points to moving characters to understand the mathematics required for game production and organized them one by one.
This course breaks down game mathematics into three categories and explains core concepts that are essential to know during the production process.
Category 1. Mathematics of Space
Lesson 1: Explains the concepts of space and matrix, which serve as the stage for game production.
Category 2. Mathematics of Objects
Lesson 2: Explains the main mechanisms for implementing moving objects in games.
Lesson 3: Explains the mathematics of combining three points to form a triangle and using this to represent objects.
Lesson 4: Learn about vector operations required to handle objects moving in game space.
Category 3. Mathematics of Rotation
Lesson 5: Explains the basic concepts of trigonometric functions required for rotation transformation and the mechanism of rotation transformation.
Lesson 6: Explains what quaternions are, the four-dimensional numbers used to implement free three-dimensional rotation.
Who is this course right for?
Developers who want to cover the fundamentals of game mathematics
Developers who want to know the structure and operating principles of game engines
Graphic professions that want to become technical artists
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6 lectures ∙ (1hr 9min)
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