Understanding Game Math

For those who are interested in game development and know that math is important, but don't know what math to study, I've prepared a lecture that provides a general explanation. I want to talk about the various maths used in the game production process.

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룰루랄라RainBow

83% 수강 후 작성

The lecture is very understandable

5.0

드로우

33% 수강 후 작성

Thank you for the great lecture.

5.0

lee

100% 수강 후 작성

It's so great for building a solid foundation!

강의상세_배울수있는것_타이틀

  • It gives you a general overview of what math is used in game production.

  • Mathematics used to manipulate space

  • Mathematics used to manipulate objects

  • Mathematics used to deal with rotation

Make game development easier
Free game math lectures appear

What is the mathematics needed for game development?
What's there? 📐


Since there was no clear summary of this, I created a program that imitated a game engine and graphics card and implemented everything from points to moving characters to understand the mathematics required for game production and organized them one by one.


Curriculum ✍

This course breaks down game mathematics into three categories and explains core concepts that are essential to know during the production process.

Category 1. Mathematics of Space

Lesson 1: Explains the concepts of space and matrix, which serve as the stage for game production.

Category 2. Mathematics of Objects

Lesson 2: Explains the main mechanisms for implementing moving objects in games.

Lesson 3: Explains the mathematics of combining three points to form a triangle and using this to represent objects.

Lesson 4: Learn about vector operations required to handle objects moving in game space.

Category 3. Mathematics of Rotation

Lesson 5: Explains the basic concepts of trigonometric functions required for rotation transformation and the mechanism of rotation transformation.

Lesson 6: Explains what quaternions are, the four-dimensional numbers used to implement free three-dimensional rotation.


Are you curious about the next lecture?

강의소개.콘텐츠.추천문구

학습 대상은 누구일까요?

  • Developers who want to cover the fundamentals of game mathematics

  • Developers who want to know the structure and operating principles of game engines

  • Graphic professions that want to become technical artists

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I teach Unreal Engine, Game Mathematics, and Game Production at Chungkang College of Cultural Industries.
- Author of "Lee Deuk-woo's Unreal C++ Programming," selected as the official training textbook for Nexon Korea, 2023
- Head of Education for "Unseen," Smilegate's Unreal Programmer Training Program, 2023
- Epic Games Unreal Authorized Instructor, 2022
- Recipient of Epic Games Unreal Dev Grant for developer support, 2017
- Speaker at Unreal Summit 2017, 2018, 2019
- Host of "Let's Start Unreal" and UEFN 2022, 2023 webinars
- Editorial Committee Member for the Technology section of the Korea Game White Paper, 2022
- Jury Chair for Busan Indie Connect Festival (BIC) 2022, 2023

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  • draw님의 프로필 이미지
    draw

    수강평 269

    평균 평점 5.0

    5

    33% 수강 후 작성

    Thank you for the great lecture.

    • ruden님의 프로필 이미지
      ruden

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      평균 평점 5.0

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      83% 수강 후 작성

      The lecture is very understandable

      • ideugu
        지식공유자

        I'm glad you understood. Thank you.

    • merrymarry853216님의 프로필 이미지
      merrymarry853216

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      • shaun241149510님의 프로필 이미지
        shaun241149510

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        평균 평점 5.0

        5

        100% 수강 후 작성

        It's so great for building a solid foundation!

        • aurockso님의 프로필 이미지
          aurockso

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          평균 평점 5.0

          5

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