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Unity 3D for Beginners: Build a Space Invaders-Style Game

This course is designed for beginners who want to learn Unity 3D through a clear, practical, and problem-solving approach. Based on real teaching experience with beginners, this course focuses on explaining concepts step by step, in simple language, without assuming any prior knowledge. Common beginner problems—such as understanding GameObjects, movement, shooting logic, enemy behavior, and UI—are addressed carefully with hands-on examples and clear explanations. Instead of overwhelming students with theory, each lesson builds directly on the previous one, helping learners understand why things work, not just how to copy code. By following the full project from start to finish, students gain confidence and a strong foundation in Unity 3D by creating a complete and playable Space Invaders–style 3D game.

2 learners are taking this course

Level Beginner

Course period Unlimited

  • Sime Bugarija
unity3d
unity3d
C#
C#
game-programming
game-programming
gameplay3d
gameplay3d
game-engine
game-engine
unity3d
unity3d
C#
C#
game-programming
game-programming
gameplay3d
gameplay3d
game-engine
game-engine

What you will gain after the course

  • Create a complete 3D space shooter game in Unity from scratch

  • Understand and use GameObjects, Components, and scripts

  • Implement player movement, shooting mechanics, and enemy systems

  • Build health, scoring, and basic UI systems

  • Design multiple levels and manage game flow and menus

  • Debug and polish a game for a final playable build




🎮

Build Your First 3D Game
From Idea to Playable Reality


Create your own space shooter game and see it come to life.
With Unity, you’ll experience the full game development journey from your first scene to a fully playable game.

This isn’t about copying code line by line.
It’s about understanding how games really work.

Through hands-on, project-based learning, you’ll build core systems like
player movement, enemy AI, and UI step by step—
gaining the confidence and skills to create games on your own.



Unity 3D Game Development
Complete a Real-World Project for Beginners


Learn the core of Unity 3D, C#, and game programming.
From game objects, components, and scripting fundamentals
to building player movement, shooting mechanics, and enemy AI.

Go beyond theory and build your own 3D space shooter from start to finish.
Develop real-world skills by creating game logic, level design, and UI systems

hands-on.

Understand how game engines work and build a fully playable game.
Experience the entire development process and gain the confidence to create on

your own.



3D Game Development
Your First Step Forward👣





Section 1️⃣. Project

Setup & Development Overview

Get introduced to the Unity 3D game development workflow and set up your project for a 3D Space Invaders–style game.

Understand the core elements and overall process of building a complete game.


Section 2️⃣. Player & Core Gameplay Mechanics

Build the player character and implement movement, camera controls, and shooting mechanics.

Establish the core gameplay foundation and responsive controls.


Section 3️⃣. Enemy Systems & AI

Create enemy characters and destruction mechanics.

Design movement patterns, attack logic, and dynamic AI behavior to make gameplay more challenging and engaging.



Section 4️⃣. Game Systems & Visual Experience

Implement scoring, health, and damage systems, then enhance the game with UI, VFX, audio, and environmental elements.

Focus on improving player feedback and overall immersion.


Section 5️⃣. Polishing & Final Build

Refine gameplay flow, fix bugs, and polish the experience.

Complete a fully playable build and prepare your game for release.


Course Highlights💫


Point 1. Unity 3D Game Development for Beginners

No prior game development experience? No problem.
This course introduces Unity 3D step by step in clear, easy-to-understand language.
Build a strong foundation by learning core concepts such as game objects, components, and scripting from the ground up.

Point 2. Build Your Own Space Invaders–Style Game

Theory alone isn’t enough.
In this course, you’ll build a 3D space shooter from start to finish.
Practice every stage of game development—player movement, shooting mechanics, enemy spawning, and AI—to create your own playable game.

Point 3. Features That Enhance Gameplay

Go beyond basic game creation and add features that boost player immersion.
Implement scoring and health systems, UI and level design, along with impressive VFX and sound.
Deliver a polished and engaging game experience.

Point 4. Learn the “Why” Behind the Code

Instead of simply copying code, you’ll learn the underlying principles behind how each system works.
By tackling real problem-solving scenarios, you’ll grow as a developer and gain the skills to expand your game—such as creating additional levels—on your own.


🙋‍♂️

If you’re thinking,

“That’s totally me,”

this course is for you.



✔️ Complete beginners to Unity 3D

  • Those who felt overwhelmed by complex tutorials and didn’t know where to start

  • Anyone who wants to build a strong foundation in game development

  • Learners who prefer clear explanations and hands-on practice

✔️ Aspiring game developers or hobbyists

  • Those who want to go beyond theory and build a real game

  • Anyone interested in creating arcade-style games like Space Invaders

  • Creators who want to turn their own game ideas into reality

✔️ Programmers new to game development

  • Those who want a clear understanding of game objects, components, and scripts

  • Anyone eager to learn how to implement core gameplay logic such as player movement, shooting, and enemy AI

  • Learners who want to build health, scoring, and UI systems from scratch


✅ Before You Enroll

Prerequisites & Notices

  • No prior knowledge is required
    This course is designed for absolute beginners. No experience with Unity, C#, or programming is needed.

  • Audio & Video Quality
    All lessons are recorded in clear video and audio, with step-by-step explanations and on-screen demonstrations.

  • Recommended Study Method
    Follow the course in order and practice alongside each lesson. Rebuilding the systems yourself is strongly encouraged.

  • Questions & Support
    Students can ask questions in the course discussion area. Common issues and beginner mistakes are addressed throughout the course.

  • Course Updates
    The course may receive updates to improve clarity, fix issues, or stay aligned with newer Unity versions.

  • Copyright & Intellectual Property
    All course materials are for educational use only. The project created in this course can be used for personal learning and portfolio purposes but should not be redistributed as a paid product without modification.

💡When you complete this course

This course provides a certification of completion in a format suitable for resumes and portfolios.

By completing the course, you can receive this, which can serve as official proof of your learning accomplishments.

💡Learn Smart with Language Options for Audio and Subtitles

You can switch both audio and subtitles according to your learning style.
Select your preferred language.

Recommended for
these people

Who is this course right for?

  • Complete beginners who want to start learning Unity 3D but feel overwhelmed by complex tutorials

  • Aspiring game developers who want to build a real game instead of only learning theory

  • Students or hobbyists interested in creating arcade-style or shooter games

  • Anyone who wants a structured, step-by-step introduction to Unity game development

Need to know before starting?

  • No prior knowledge is required. This course starts from the very basics and assumes no experience with Unity, C#, or game development. All tools, concepts, and gameplay systems are explained clearly and progressively.

Hello
This is

I have been actively using Blender for the last 4 years, mainly for creating film animation. In my courses you can learn a lot about modeling, texturing, lighting creation, post-processing and animation. My goal is to achieve as realistic a render as possible. All my courses are step-by-step and intended for users who have no previous experience in Blender.

Curriculum

All

39 lectures ∙ (5hr 3min)

Course Materials:

Lecture resources
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