
Game Sound with Unreal - Beginner
saranna
A current sound director will teach you! We will go through the basics of creating game sounds using Unreal.
Beginner
Unreal Engine, Sound System, meta sound
This is an introductory course to Unreal UMG. Led directly by Lucy, a UI/UX designer with 11 years of experience in the gaming industry, you can learn Unreal Engine and UMG in an easy and fun way. After completion, you'll be able to place various UI elements in Widget Blueprints and create simple materials, effects, and event nodes.
94 learners
Level Beginner
Course period Unlimited
Reviews from Early Learners
5.0
liji10040
When I first started working with Unreal, there weren't any helpful tutorials like this, so I had to implement things somehow, which naturally led me to learn through trial and error, but there were parts that weren't organized in my mind. I took this course with the feeling of organizing things once again. It was very helpful that the instructor explained from their experience when to use what, and even when both are possible, which situation is more suitable. I really hope the next course comes out too.
5.0
염블랑(은영)
The menu explanations were incredibly detailed... It made it easy to learn by comparing with Unity~
5.0
허도윤
It was my first time learning UMG, so I was curious, but thanks to you, I think I’ve come to understand it to some extent! I’ll make sure to keep studying consistently from now on. I highly recommend this as an introductory course!
Overall Concept and Understanding of UMG
Understanding each element provided by UI widgets
Basic UI Animation and Basic UI Material Creation
UI BP Node Coding Introduction
Packaging the created project for Windows version
Who is this course right for?
Those who are new to Unreal UMG
Someone who has been assigned to UI work but is worried because they don't have a mentor
Those who want to learn about optimized UI resource management
Someone who, as a programmer, is taking on UI editing for the first time
Need to know before starting?
This course was created under the assumption that you already have knowledge of basic UI design art work.
94
Learners
8
Reviews
4
Answers
4.9
Rating
1
Course
Eunji Lim (Lucy)
Senior Unreal UX Editor / UI·UX Designer
Hello! I'm Lucy~
It has already been over 10 years since I started working in game UI/UX. During that time, I served as the UI Team Lead for the ArcheAge War team at XLGAMES and worked as a Senior UX Editor at NCSOFT, where I was responsible for interactive UI systems and Unreal-based UX pipelines for large-scale projects.
That’s why I don’t just focus on design; I also have a deep understanding of how UI functions within the engine.
As a result, I’ve always been thinking about ways to help designers and programmers understand each other better.
My class aims for "Unreal Engine that designers can understand."
Instead of just listing difficult functions, it is a class where we solve how to handle the parts that frequently cause bottlenecks in actual professional work together.
I believe that game UI is truly complete only when design sensibility and technology meet.
In my lecture, I will guide you step-by-step through practical, realistic know-how that you can apply immediately in the field, in a comfortable manner.☕
Key Experience
2024–2025 | NCSOFT – Senior Unreal UX Editor
I was responsible for building Unreal-based UX systems and streamlining UI pipelines.
I took on the role of designing UI/UX toolkits and interactive widget structures for large-scale projects, improving collaboration efficiency between designers and programmers.
2017–2024 | XLGAMES – UI Team Lead / Lead Designer
I led the UI department to complete a large-scale project prepared over three years and subsequently spearheaded the launch of 'ArcheAge War.'
I oversaw the establishment of the overall UX visual language, the creation of style guides, and the improvement of the engine pipeline.
Previous Experience | Participation in various projects and editor tool development
I have extensive experience in practical system design, including developing internal UI editors and establishing prototyping environments.
Areas of Expertise
Unreal Engine UI/UX Design, UMG System, Interactive UI Effects, UI Production and Design
All
14 lectures ∙ (7hr 55min)
Course Materials:
All
8 reviews
4.9
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5
When I first started working with Unreal, there weren't any helpful tutorials like this, so I had to implement things somehow, which naturally led me to learn through trial and error, but there were parts that weren't organized in my mind. I took this course with the feeling of organizing things once again. It was very helpful that the instructor explained from their experience when to use what, and even when both are possible, which situation is more suitable. I really hope the next course comes out too.
Reviews 1
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Average Rating 5.0
Edited
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Average Rating 5.0
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Average Rating 5.0
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Average Rating 5.0
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