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Game Dev

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Game Art

Procedural City with Geo. Nodes + Epic Batman Scene in Blender

In this course, I guide students step by step through the process of creating a procedural city generator in Blender using Geometry Nodes, and using it to build a cinematic Batman-inspired scene. The course is designed to solve one of the most common problems beginners face: understanding Geometry Nodes and knowing how to apply them in real projects. Instead of focusing on theory alone, I teach through a practical, beginner-friendly workflow, explaining every step and decision in a clear and efficient way. Students will learn how to model optimized buildings, create flexible Geometry Nodes setups, control lighting through shaders, and finally compose and render a complete cinematic scene. My goal is to help students not only follow along, but truly understand how to reuse these techniques in their own future projects.

2 learners are taking this course

Level Beginner

Course period Unlimited

  • Sime Bugarija
blender
blender
geometrynodes
geometrynodes
proceduralcity
proceduralcity
environmentdesign
environmentdesign
cinematicrendering
cinematicrendering
Blender
Blender
build-environment
build-environment
3d-modeling
3d-modeling
blender
blender
geometrynodes
geometrynodes
proceduralcity
proceduralcity
environmentdesign
environmentdesign
cinematicrendering
cinematicrendering
Blender
Blender
build-environment
build-environment
3d-modeling
3d-modeling