OpenGL Shader (4) shader 3D Graphics - Coordinate Transformation, Rotation, Virtual Trackball, VBO, IBO
✅ Out of the entire series (1) to (7), (4) coordinate transformation, rotation, virtual trackball, VBO, IBO ✅ OpenGL, 3D graphics programming, from basic theory to ✅ advanced GLSL shader code (vector, matrix, Blinn-Phong shading, texture mapping) are covered.




