Creating a Game Engine - Building the Foundation with DirectX11 and ImGui (PART1)
This is the process of refactoring a game engine made with C++ using the DirectX 11 library. It was developed by inferring internal code, allowing you to think about the internal principles of the Unity engine. This is not a project at the level of a rendering program typically covered in academies/lectures. It builds a real game engine incorporating various technologies, from the build system and scripting.
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directx-11
computer-graphics
game-engine
C++
Unity
DirectX
game-programming
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