This course is about the know-how to create PBR-based real-time characters using Maya 2018, Zbrush 2018, Substance Painter 2018, and Marmoset 3.
You can understand the entire process of creating AAA game characters.
You will learn high-quality 3D modeling and texturing skills using Maya, Z Brush, Substance Painter, and Marmoset.
You will learn how to effectively model and sculpt a variety of materials and details.
- Create real-time objects from modeling, sculpting, PBR texturing, and real-time rendering.
Hello everyone, I am Choi Seop, a 3D artist working at id Software in the US. I have released AAA games such as Doom, Wolfenstein, Quake, and Rage. I wanted to share my know-how and passion for CG with you, so I created this course.
Who is this course right for?
People interested in 3D modeling and texturing.
People who dream of becoming AAA game character designers
People who want to improve their character creation skills using Maya and ZBrush.
All
57 lectures ∙ (8hr 33min)
introduction
01:00
Gold Modeling-1
11:00
Gold Modeling-2
13:00
Gold Modeling-3
12:00
Gold Modeling-4
06:00
Gold Modeling-5
12:00
Gold Modeling-6
23:00
Gold Modeling-7
07:00
Gold Modeling-8
08:00