Seyoon Jang
@ronniej
Current Freelance Developer / Instructor / Author / Translator
Former Unity Korea - Developer Relations Engineer
https://ronniej.sfuhost.com/
“A developer who understands structure, not just features”
There are many ways to create games using Unity and Unreal.
However, while conducting actual classes,
there was a common problem that many students experienced.
“I can implement the features, but I don’t know why they work this way.”
To solve this problem,
rather than simply implementing features,
I have created a curriculum focused on directly understanding the structure of the engine.thay vì chỉ đơn thuần là hiện thực hóa các tính năng.
I deliver these kinds of experiences
Experience in directly designing and implementing the game loop and object lifecycle
Understanding core engine structures such as RTTI, DLL separation, rendering, and collision systems
How to understand the operating principles of commercial engines (Unity/Unreal) by connecting them together
This course is for people like this
Those who can implement features but feel stuck because they don't understand the underlying structure
Those who want to gain a deeper understanding of Unity/Unreal
Those who want to move from the stage of "using" the engine to the stage of "understanding" it.
Books and Activities
📘 Author of 『RPG Game Development Using Unity』
📗 Translator of 『Project-Based Unreal Engine 5 Game Development』 and many others
🎮 Conducted corporate training and bootcamps for companies such as NCSoft, Nexon, Neople, and Golfzon
👉 The lecture focuses not on "how to make it quickly," but on the
"process of understanding why it works that way."