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Game Engine Framework with C++ (Learning Engine Architecture through Sokoban and Shooting Games)

If you want to understand game engines, building one yourself is the fastest way. This is a project-based course where you will implement the core structure of a console game engine using C++ and complete projects including Sokoban and a flight shooting game. It provides a perspective that allows for a deep understanding of the structures of the Unreal and Unity engines.

(5.0) 12 reviews

43 learners

Level Intermediate

Course period Unlimited

C++
C++
oop
oop
Architecture
Architecture
dlls
dlls
C++
C++
oop
oop
Architecture
Architecture
dlls
dlls

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