Building an Unreal Agent from Scratch (Liu)
Many people use agents, but few can control them exactly as they desire. This course allows you to implement the core architecture of Claude Code from scratch, helping you understand the internal structure of agents through hands-on experience.
91 learners are taking this course
Level Basic
Course period Unlimited
[Rookiss] Liu's <Building an Unreal Agent from Scratch> is now open
Hello, this is Rookiss.
https://inf.run/bD3b7
Today, after a long hiatus, [Unreal Agent from Scratch]—the result of Liu's research for a full 6 months—has been released as Early Access.
Please take a look at the amazing results you will complete in this course.

This course is not just a one-time follow-along using an MCP someone else made.
It is a course where you master fundamental technologies by implementing the Agent - Tool - MCP stages from scratch.
To summarize in one sentence, you can think of it as building an Agent like Claude Code from the ground up.
In the not-too-distant future, an era may come where games are developed with just a single "click" request.
Therefore, we have entered an era where we must continuously observe the advancement of AI,
and everyone must possess AI utilization skills as a basic literacy.
Although this course is themed around [Unreal Engine Agent],
knowledge of [Unreal Engine] is not required because it is not a course specifically specialized only for gaming.
Rather, since it is a course that demonstrates real-world examples of creating and utilizing Agents
using [Unreal Engine]—which is much more difficult than general Agents—as the subject,
if you understand this content overall, you will gain the ability to utilize
Agents in any field.
Please refer to the course introduction for more details.
Thank you.




