Blender & Unreal Engine: Creating Stylized 3D Environments for Games
This course is designed to teach students how to create high-quality stylized 3D environments for games using real production workflows. Drawing from professional environment art pipelines, the course focuses on solving common student challenges such as scene composition, modular modeling, material creation, foliage workflows, and shader complexity. Each topic is explained step by step, from early blockout to final polish, with clear reasoning behind every artistic and technical decision. Instead of isolated techniques, students learn how all parts of the environment art pipeline connect together, allowing them to confidently recreate stylized environments and adapt the workflow to their own projects. The course emphasizes practical problem-solving, repetition, and industry-ready methods, helping students move from confusion to clarity while building a complete, portfolio-ready environment.
3 learners are taking this course
Level Intermediate
Course period Unlimited




