강의

멘토링

로드맵

[Technologies Supporting Game Development in the AI Era] Hong Sabu's Diablo 1 PCG Dungeon Generation Algorithm

Learn the principles of Diablo 1-style PCG dungeon generation by implementing its structure in the console, with the theme 'Technology Supporting Game Development in the AI Era'. Expand this to 3D in Unity to complete a generation pipeline equipped with seed-based dungeon generation, mesh placement rules, and debug tooling. Through sample code and hands-on practice, connect to AI-assisted art production workflows, enabling you to create immediately applicable dungeon crawler prototypes.

84 learners are taking this course

Level Basic

Course period Unlimited

  • ,
C#
C#
Unity
Unity
Algorithm
Algorithm
Unity6
Unity6
C#
C#
Unity
Unity
Algorithm
Algorithm
Unity6
Unity6

[Live Seminar] 2027 Game Programmer Employment Strategy Guide

Hello, this is Rookiss.

This is the June seminar.
https://inf.run/HLzQY

Topic: [Free Live] 2027 Game Programmer Employment Strategy Guide
Schedule: 2026/06/14 (Sunday 8pm~10pm)

Content:
Does the future of game programmers in the AI era
feel bleak to you?


Unity vs. Unreal?
Client vs. Server?
University vs. Academy?

...
What's the point of worrying about it all day?
Anyway, no matter what you do, under the current circumstances, it won't work.
So, is there really no way?
If so, what should we do for a living from now on?

Even if there is no answer for this year,
let's set a guideline while preparing for 2027.


Topics covered in broad terms:
- [1] Why 98% of traditional game programming study methods have become meaningless
- [2] The dawn of the fusion between Physical AI and games (feat. Jensen Huang Certified)
- [3] What should you study?

- [4] Surprise news

Comment