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[Technologies Supporting Game Development in the AI Era] Hong Sabu's Diablo 1 PCG Dungeon Generation Algorithm

Learn the principles of Diablo 1-style PCG dungeon generation by implementing its structure in the console, with the theme 'Technology Supporting Game Development in the AI Era'. Expand this to 3D in Unity to complete a generation pipeline equipped with seed-based dungeon generation, mesh placement rules, and debug tooling. Through sample code and hands-on practice, connect to AI-assisted art production workflows, enabling you to create immediately applicable dungeon crawler prototypes.

77 learners are taking this course

Level Basic

Course period Unlimited

  • Rookiss
  • hongcat
C#
C#
Unity
Unity
Algorithm
Algorithm
Unity6
Unity6
C#
C#
Unity
Unity
Algorithm
Algorithm
Unity6
Unity6

[Rookiss] Sharing the live seminar recording

Hello, this is Rookiss.

Since several people requested a recording, I have opened the contents of yesterday's
[Rookiss Live Seminar] Survival Strategies in the AI Era - Physical AI and Future Job Responses
as a new free course.

https://inf.run/ZUxdk

Please refer to it as it covers important points I've felt about the current era.

Thank you!

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