[C# and Unity MMORPG Game Development Series] Part 4: Game Server
This is a course where you study core major knowledge such as network, multi-threading, and operating systems, and learn MMORPG technology by building a game server from scratch.
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Level Intermediate
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[MMORPG game development series using C# and Unity] Update related
hello,
This is Rookiss, currently writing a series on [MMORPG game development using C# and Unity].
Today, after a long preparation, Part 3: Unity Engine has been uploaded.
We applied a learning method that was a little different from existing books or Unity learning videos.
This article covers developing a practical Unity framework.
Also, programming basics/client technology will be covered in Part 3, and then we will move on to the server-related part.
The next lecture to be produced is [Part 4: Game Server], which can be considered the flower of MMO.
Basics of server creation using multi-threading and network programming,
We will cover core topics in MMOs, such as Packet Serialization and JobQueue management.
The Unity engine also took longer than expected (-_-)
From Part 4 onwards, the recording process will likely take longer because it will require a lot of computer science knowledge.
I'm thinking of a rough work schedule until the end of April.
thank you




