Game Development with Unity: Part 3. Shooting Game Development
You will understand the basic functionality and memory operations of Unity and learn how to create a game that runs a full cycle, not just a prototype.
Hello. I would like to announce a shooting game lecture.
Hello. This is Choi Hyeong-seon.
We will inform you about the progress of the shooting game lecture.
If I try to make 4 a day, the lectures get split into 1 or 2 and increase. So 4 becomes 6, and the schedule doesn't get much shorter. I'm working on 4 a day at most.
So I apologize for being late.
In order to make it as easy as possible, I am continuing to work on separating the difficult parts. In that way, I have separated the section on creating a prototype shooting game from two to three sections. As I work on the lecture, it has continued to grow.
The current uploaded content is approaching 9 hours and 20 minutes, but I think it will take more than 13 hours to complete the lecture.
We will work harder to make it better. We earnestly ask those who are waiting to please wait a little longer.
thank you




