Game Development with Unity: Part 3. Shooting Game Development
You will understand the basic functionality and memory operations of Unity and learn how to create a game that runs a full cycle, not just a prototype.
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Hello. This is Choi Hyeong-seon from the YouTube app.
This time, we are conducting a new funding on Wadiiz .
We plan to upload the lecture to Infraon in early March, and we have started funding today.
"Part 4 Creating Three Prototype Games with Unity"
I ask for your continued support and hope to see you again with better lectures.
thank you
Hello. I would like to announce a shooting game lecture.
Sorry for the delay. I will try to finish it by the end of this month.
I will be out of town on a business trip from Tuesday of this week through Friday, August 21st.
When I try to record using my laptop, there is noise and recording is impossible.
My business trip will be over by this weekend.
I'll continue working on it over the weekend and try to upload it normally starting Monday.
And I will try to complete and upload all the unfinished lectures by the end of this month.
Please wait a moment and we ask for your understanding once again.
Thank you. Have a nice day.
Hello. This is Choi Hyeong-seon.
We will inform you about the progress of the shooting game lecture.
If I try to make 4 a day, the lectures get split into 1 or 2 and increase. So 4 becomes 6, and the schedule doesn't get much shorter. I'm working on 4 a day at most.
So I apologize for being late.
In order to make it as easy as possible, I am continuing to work on separating the difficult parts. In that way, I have separated the section on creating a prototype shooting game from two to three sections. As I work on the lecture, it has continued to grow.
The current uploaded content is approaching 9 hours and 20 minutes, but I think it will take more than 13 hours to complete the lecture.
We will work harder to make it better. We earnestly ask those who are waiting to please wait a little longer.
thank you
Hello. This is Choi Hyeong-seon.
I have completed the targeted content for the C# lecture in Part 2 of the previous lecture, but I am currently in the process of creating the lecture and uploading it, so it is a bit delayed.
I apologize and will try to upload it as soon as possible. The reason for the delay is that I tried to separate the difficult parts to learn during production and write them in an easy-to-understand way. So the original goal of about 60 lectures has increased to the current level of 110.
Actually, I divided the making of a prototype game into two parts. I expect it will increase more when we get into the actual shooting game, but I thought it would be better to make the lecture a little easier by increasing the amount rather than making it difficult for you all.
Please understand even if it's a little late. I will make a really good lecture for you.
I am continuously updating the curriculum changes and posting them. And I am also posting my daily work on my cafe.
https://cafe.naver.com/ultimategunz
thank you


