Socket programming for online game development
This course covers the core aspects of TCP/IP network programming essential for online game development with a practical focus. You'll learn step by step from the basic principles of sockets to client-server architecture design, and implementation of game frameworks using custom-built network libraries. Topics covered: Basic network concepts and TCP/IP operation principles TCP programming using Socket API Packet protocol design and transmission structure implementation Client/server-based game framework development Optimization and practical tips needed for actual online game development Important notes: The course is conducted on Windows using Visual Studio. While it uses standard BSD socket API, there are slight differences from Unix-based operating systems. IOCP and Overlapped I/O are not covered.
30 learners are taking this course





