2025 Unreal Certified Instructor – UE5 Sparta Class: Open World Urban Game
YAL
Hands-on Unreal Dev Course: Implementing AI, Vehicles, and even Traffic Systems
중급이상
3ds MAX, ZBrush, Substance Painter
Aiming to upgrade your projects with Unreal Engine's latest features.

Graphics
NativeC++
Blueprint
Unreal Engine C++
UI
Animation
AI
Everything about Unreal Engine 5.
Deep and powerful coverage of Unreal Engine's latest features! 🦾
People who receive this badge are qualified as certified instructors for Unreal Engine 5.
The person holding this badge has been certified by Epic Games for their educational capabilities in the following skills:
When you complete all the lectures up to 『GTA Style Open World Recreation』,
you will directly implement "a system where crowds autonomously patrol in a real city and change their behavior by recognizing traffic signals" as shown in the video below.
For example, pedestrians move freely on the sidewalk and when the traffic light turns green, they automatically cross the crosswalk.
In other words, AI doesn't simply follow designated paths, but operates as real-time logic that recognizes and responds to situations.
Hard to believe that such a system can be implemented with just simple blueprints, right?
In this course, you can learn by following each step of the process directly.

👋 Hello, this is YAL.
『UE5 Sparta Class: Advanced Edition』 is an advanced course that covers professional-level features of Unreal Engine 5 in depth. Building on the foundational knowledge learned in the practical edition, this course provides advanced learning in Unreal's practical features such as graphics, blueprints, animation, AI, and optimization, enabling you to apply them to real projects.
This course serves as the foundation for the upcoming "GTA-Style Open World Game Recreation Series", where we systematically practice the core technologies needed for open world game implementation by examining them one by one.
It takes a really long time to develop a certain level of Unreal Engine proficiency. The point where your skills start to improve is from the moment you master the basic concepts and terminology, and gain a structural understanding of how Unreal works.
However, there's too much fragmented information on the internet, and content that pinpoints exactly the features you need is rare. I think those who are just starting with Unreal will deeply relate to this point.
💎 Future Goal Process
Until you can study Unreal Engine on your own!
🎞️ Actively Use the Q&A Board
If you have any questions while learning, please feel free to ask anytime.
Questions are always welcome :)
⚙️ Continuous Updates
The engine continues to evolve. The course is also steadily improved.
If you look for Unreal Engine courses, you'll notice that most courses focus only on "creating one complete game from start to finish." Often, the features I actually want to learn make up only 10% of the content.
I also had to learn that way, which is why I felt the need for 'a course that teaches only the essentials quickly'. The result of that realization is this Sparta class.
Composed of features that are actually used in practice and areas where you commonly get stuck. So that when you create and run projects someday, you can say "Oh! This is something I did at Sparta!"
The changed structure and new features that came with the Unreal Engine 5 update – Motion Warping, Full Body IK, Control Rig, etc. – are now essential components that cannot be omitted in practical applications. This course is designed to naturally connect from basics to advanced levels.
🔥 Learn the structure quickly with just the essentials, through hands-on practice
It's structured so that you don't just listen to the lectures and finish, but can actually apply what you learn to your own projects.
Operating System: Windows 10 or higher recommended
Tools Used: Unreal Engine 5.6 version recommended
PC Specifications: CPU i7 or higher, RAM 32GB or higher, GPU RTX 3060 or higher recommended
Q. Can game beginners or designers take this course?
We'll reduce difficult terminology and explain things in an easy-to-understand way so that even beginners can follow along.
Q. What level of content does the class cover?
We cover game development to a level where you can understand the relevant documentation needed for game development.
Q. Is there anything I need to prepare before taking the course?
There's nothing you need to prepare. We'll use free assets or create our own.
Who is this course right for?
Those who are currently developing games or learning to do so
Want to learn Unreal Engine 5?
Those who want to build a strong foundation in Unreal Engine
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Learners
117
Reviews
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4.9
Rating
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Please explain it so well that even beginners can easily follow and understand!! I'm learning a lot about animation while watching the lecture ㅠㅠㅠㅠ I'm diligently listening to the previous lecture, and the content is getting richer and I'm looking forward to the future lectures ㅎㅎ I'll definitely listen to the new lectures! Thank you for the helpful lecture ♥
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