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[Practical Game Code Review] Unity Casual Game (Alice Pang)

This is a lecture that will help you get familiar with how to apply the Unity engine by analyzing the 2D casual sample game <Alice Pang>.

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  • Rookiss
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c#
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Unity
C#
Addressable Asset System

One-time mentoring recruitment! [UE5 Curriculum Early Access] Part 4: C++ integration / Part 5: VR

***** (One-time) Weekday UE5 VR Mentoring Recruitment! *****

Subject: [UE5 Curriculum Early Access] Part 4: C++ Integration / Part 5: VR
Location: Online (Discord + KakaoTalk group chat)
Dates: March 28 - April 27 (5 weeks, every Tue/Thu)
Time: Tuesday/Thursday (2-3 hours from 8 PM, total 5 weeks x 2 times x (2-3) hours = total 20-30 hours)
<< At least 20 hours, but can increase up to 30 hours depending on progress.
Cost: 440,000 won

I urgently need to compile some UE5 & VR content for new programmers at my company.
We are recruiting for a one-time UE5 VR mentorship .
My goal is to finish the UE5 C++/VR part that I've been slowly working on in one month .
Come with me for a month We are looking for people who want to run in crunch mode .

The work on UE5 VR is not even publicly documented.
I headed in with a scientist's mind.
We're excited to reveal some of the UE5 VR technologies we've been working hard on and researching over the past few months .

See below for more details! :D
https://inf.run/MvTC

PS. The C# renewal lecture will be uploaded next week.

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