[Unity 6] Learning by Doing: Real-World 2D Platformer Game Development
This course is designed for beginners who have built a foundation in Unity and are wondering, "What should I do next?" By creating a 2D platformer game, you can learn the core code of the genre in a short but intensive way. (All resources and PDF materials used in the lecture are provided.)
[Unity 6] News on the Launch of the "Learn by Doing: Tower Defense Game Creation [Introductory]" Course
Hello everyone. This is Gobaksa.
Do you want to try making a tower defense game yourself from start to finish?
[Unity 6] Learn Tower Defense Game Development by Following Along [Intro] In this course,
you will step-by-step build the basic flow of a tower defense game by implementing
map layout, enemy spawning and movement, tower placement and attacks, and HP and gold systems.
Additionally, you can experience the structure of a complete tower defense game by creating a wave system, tower information display, tower level system,
and even laser towers, slowing towers, and buff towers.
I recommend this to those who, after learning basic grammar,
“want to complete a game that actually works.”
📌 Tower Defense Game Lecture Link
https://inf.run/j9n5y
Also, in celebration of the current summer vacation, we are issuing 40% discount coupons for all courses. (Deadline: until ~07. 12)
[Unity 6] Learning by Doing: Hyper-Casual Game Series 01 [Pin Circle, Wave.io, Zigzag]
Go Bak-sa's Unity Hyper-Casual Game Series 02: Learning by Doing [1010, 2048]
[Unity 6] Learning by Doing: Hyper-Casual Game Series 03 [Stack, Don't Touch The Spikes, Stack Ball]
Dr. Ko's Learning by Doing Unity Hyper-Casual Game Series 04 [Color Run]
[Unity 6] Learn by Doing: Real-World Game Production 2D Platformer
[Unity 6] Learning Practical Game Development by Following Along: Top-Down Shooting
I hope my lectures are helpful for your Unity game development studies.
Thank you for always seeking out and watching my lectures.
This has been Go-Baksa.




