Game Mathematics that Supports Game Engines
This lecture covers the basics of how the virtual world that makes up a game is created with mathematics. Through basic mathematics, you will understand the principles of game engine composition and learn practical game mathematics that makes up a three-dimensional space.

Notice of expansion of event for 10,000 students
Hello, Infraon students.
The 50 books prepared for this planned event have already sold out.
I would like to express my gratitude to the many people who showed unexpected interest.
In order to make this a more meaningful event, we will secure more quantity and send all 6 lectures to those who have purchased them as of today, regardless of quantity.
However, if the prepared quantity of "Lee Deok-woo's Game Mathematics" book runs out, we will send you the "Lee Deok-woo's Unreal C++ Game Development Essentials" book instead.
And for those who purchased 6 lectures from tomorrow until April 15th, we will fairly draw and send out the remaining stock.
If you have any questions about this event, please contact our Discord channel or our admin oliver@ucreator.com .
Discord channel invite link: https://discord.gg/PUQXFvfe
thank you




