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Game Programming

Game Mathematics that Supports Game Engines

This lecture covers the basics of how the virtual world that makes up a game is created with mathematics. Through basic mathematics, you will understand the principles of game engine composition and learn practical game mathematics that makes up a three-dimensional space.

(4.8) 59 reviews

1,460 learners

Level Basic

Course period Unlimited

  • ideugu
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Notice of change in opening schedule for new Unreal lectures

Hello students.
We would like to inform you that the Unreal Game Ability System lecture, which was scheduled to open this month, has been postponed to early January.
Because there is more content to organize than I thought, creating the lecture is taking longer than expected.
In the previous announcement, we promised to provide the Unreal Game Ability System lecture to students who purchased Parts 1, 2, and 3. Please note that we plan to provide it for free through an event like now when the lecture is opened.

We apologize for the delay in the new lecture, which was different from the announcement. We will prepare well so that it can open in January.
I hope everyone has a happy holiday season.
thank you

Deukwoo Dream

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