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Reviews 3

Average rating 4.3

Completed 100% of course

I've done game development a long time ago (dx 4, 7 era), but I was curious about development based on this latest engine, so I took the course. I found out that Unreal Engine supports various things from the build stage to implement reflection, garbage collection, and other functions that are not supported by default in C++. I've seen these things provided in Qt in the past... haha Overall, I think it's a lecture that summarizes the contents related to C++ development in the 'Programming and Scripting' section of the Unreal documentation. The problem is that if you follow the links and read the documentation, it doesn't end up being organized... In that sense, I think this lecture is useful.

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Lee Deuk-woo's Unreal Programming Part 1 - Understanding Unreal C++ thumbnail
ideugu

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16 lectures

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2,367 students

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Lee Deuk-woo's Unreal Programming Part 1 - Understanding Unreal C++ thumbnail
ideugu

·

16 lectures

·

2,367 students