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Reviews 5

Average rating 5.0

Completed 100% of course

Honestly, it is a good lecture, but there are some aspects that could be confusing for people who lack foundational knowledge. While the instructor does teach well, there are often cases where the logic of their explanations becomes unclear during the lecture. It would be very helpful for those who have the ability to directly interpret code to listen to the instructor's explanations while also organizing the material themselves as they go through the lecture. However, I think there's quite a bit of value in being able to obtain materials that organize the Unreal framework so nicely. Also, the visual materials are intuitive and well-made. But as you listen to the lecture, you'll encounter scripts with chunks missing and numerous typos scattered throughout. (Inflearn AI, do some work..) I personally made quite a lot of suggestions for corrections, but I'm not sure how well they were implemented. Personally, I would recommend this lecture to "those who haven't tried Unreal but have enough foundational knowledge to build their own game framework," and I think it would be good to take it as a way to shorten the time needed to grasp Unreal overall.

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[Rookiss R&D Lab] UE5 Framework Insight (Liu) thumbnail
rookiss

·

108 lectures

·

133 students

[Rookiss R&D Lab] UE5 Framework Insight (Liu) thumbnail
rookiss

·

108 lectures

·

133 students