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Reviews 5

Average rating 4.8

Completed 75% of course

More than 1/3 of the lecture is spent reading Epic's documents together, and 1/3 is related content - sample functions or explanations of Unreal Engine concepts, ... Compared to that, the lecture fee seems inadequate. In this day and age when search and chat PT are so advanced, I bought this lecture after reading only the reviews... I was so ignorant.

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ideugu
Instructor

Hello. When you first study Unreal Engine, it is important to refer to Epic's official documentation, so I planned the first lecture to emphasize it. However, I have organized the main concepts that you should definitely know in the flood of information separately, planned all the examples myself, and especially, I will explain in detail the concepts that are not in Epic's official documentation by analyzing the source code, but I think it is a bit hasty to make this judgment after only listening to 30% of it. If the lecture content is concepts that can be found by searching ChatGP, as you said, I would not be giving this answer. If possible, please take the course until the end and leave a meaningful evaluation. I will actively review and improve it.

I just found out that the learning progress rate is 30%. When it was around that point, a pop-up asking me to leave a course review appeared, so I instinctively wrote one. Since I purchased the roadmap, I am now in 1 of 4, and 30% of the course has been completed, ... I also paid a large sum of money at once, and I bought it because I desperately needed the necessary parts, so I hope more than anyone else that when I finish this course and the remaining 3 courses, I will feel that the money was not wasted. I will write another course review after completing each course.

The latter half of the lecture - memory, serialization - is not yet taken. Although it is said to be intermediate or higher in difficulty..., I bought it because there are no cases in which Unreal 5 and C++ are together in the Infleun lectures (based on the time of purchase). There are also some parts that require basic skills in Unreal C++ that use objects as pointers, and... There were also parts where it was hard to tell if it was Unreal knowledge or coding knowledge (like the interface), but in conclusion, every word is worth it. In order to increase the understanding of the lecture, I took other lectures in parallel, and as a result, it is relatively systematic and thorough. However, when I read the Unreal help, I suspect that I have dyslexia, so it seems like it will take time to learn all the lecture contents. Personally, I think it would be better to use game objects in the actual editor rather than log output (although it is the most efficient practice in terms of time), even if it increases the running time. The Q&A is also friendly, so I think it will be very helpful.

Lee Deuk-woo's Unreal Programming Part 1 - Understanding Unreal C++ thumbnail
ideugu

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16 lectures

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2,262 students

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Lee Deuk-woo's Unreal Programming Part 1 - Understanding Unreal C++ thumbnail
ideugu

·

16 lectures

·

2,262 students