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Reviews 3

Average rating 5.0

Completed 53% of course

I analyzed the class structure in the UE4 era, and I didn't understand why there was so much network-related code in the code. I even wondered if it was overhead, but through this lecture, I understood why it existed. Those who thought it was just communication between Unreal Engine and a dedicated server may not be right.

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Lee Deuk-woo's Unreal Programming Part 3 - Understanding Network Multiplayer Framework thumbnail
ideugu

·

15 lectures

·

1,239 students

Lee Deuk-woo's Unreal Programming Part 3 - Understanding Network Multiplayer Framework thumbnail
ideugu

·

15 lectures

·

1,239 students