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[Free Live] I'm a UE5 Master, but a Newbie in UE6? — Game Development where everyone starts over fairly from Level 1

UE6, scheduled for release in 2027, is not just a simple upgrade of UE5. It is safe to view it as a completely new engine. UE6 uses a new language called Verse, which breaks conventional wisdom, as its primary weapon. In effect, existing UE5 knowledge will be reset, and everyone will start fairly from level 1. This is a situation that might feel hollow for experienced professionals but exciting for job seekers. Let's predict what Epic Games' big picture is and what direction the future will take.

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Rookiss님과 함께해요!

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Education

- Completed Condorcet Prépa MPSI (France)
- Bachelor of Software Engineering, Tsinghua University (China)
- Master of Information Security, Korea University Graduate School (Korea)

Experience

- Former Krafton (TERA Server Team)
- Former NCSOFT (Blade&Soul2 Content Programming Team)

Areas of Interest

- Reversing and Vulnerability Analysis
- MMORPG Game Development (C++, C#)
- Foreign Languages (English, French, Chinese, Japanese)

Introduction

I started game development out of pure curiosity to study hacking...
and as time passed, I have somehow become a 10th-year game developer.
"When will I ever finish making a game at this rate?"
Starting from basic syntax that makes you sigh,
to gradually building my own game world.
And the sense of pride when seeing many players connect to that world.
The more I study, the more I cannot escape the charm of MMORPGs.
I hope you can feel the same excitement that I felt.

 

More
Unreal Engine 6 · 한 시대의 폐막과 개막

One act ends,
and the next act begins.

The sun sets on UE5. However, the closing is not the end, but a signal for the next act. UE6 stands again upon two new pillars — the language Verse and the scene model Scene Graph. And the path first shown by Fortnite: from an era of 'releasing' games to an era of 'operating' live experiences. In the midst of that transition, we read the future of content.

Register for the course UE6 · VERSE · SCENE GRAPH · UEFN · AX
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The curtain falls, and a new light rises
UE4 UE5 · Nanite · Lumen UE6 · Verse + Scene Graph Fortnite · UEFN The Future of Content · AX
The closing is not the end, but a signal to open the
next act.

This lecture is not a summary of patch notes. It reads the big picture of why UE5 is closing an era and on what foundation UE6 is being rebuilt—based on the two pillars of the new language Verse and the new scene model Scene Graph.

And we look at where that change is headed. The path first proven by Fortnite, moving from the method of 'releasing' a game once and finishing it, to a method of continuously 'operating' a living, breathing experience. The name of that transition is AX, and the future of content lies there.

이 강의가 답하는 질문

If you thought,
"Isn't it just a change of a single engine?"

It is not just about a single version number, but about identifying where the very method of creating games and content is branching off.

Q · 01

How UE6 differs from UE5

It's not just the addition of one or two rendering features. The foundations, namely the language and the scene model, are changing. We will start by capturing the big picture of the two pillars: Verse and Scene Graph.

Q · 02

Why Verse is a new language

A language that treats failure as part of its syntax and embraces transactions and concurrency. It was designed for a massive shared world where countless people coexist.

Q · 03

What does the Scene Graph change?

A lightweight and flexible entity data model that succeeds the long-standing actor-component model. A new framework for organizing and handling scenes is being established.

Q · 04

Why Fortnite is the future

Fortnite is no longer just a game, but a platform. Anyone can create and operate experiences with UEFN — AX, the future of content.

오늘의 흐름

The closing ceremony of an era, and beyond.

Starting from the fading UE5, passing through the two pillars of UE6, and connecting in a single flow to the future of content pointed to by Fortnite.

I
closing ceremony
An era closing with UE5. We begin by summarizing the background of why the engine's foundation is being overhauled now.
II
Verse
A new language created by Epic. A design philosophy for failure, transactions, concurrency, and massive shared worlds.
III
Scene Graph
A new scene model connecting actors and components. A way of reconfiguring the scene with entities and components.
IV
Fortnite & AX
From launch to live operations. The live experiences shown by Fortnite and UEFN, and the future of content.
UE5 에서 UE6 로

It centers on the three changed pillars.

If you understand what is fading away and what is taking its place, the shift that UE6 is bringing aligns clearly at a glance.

C++ · 블루프린트 Verse

The way game logic is described moves to a new language. It handles failures and embraces transactions and concurrency, running safely even in massive shared worlds.

액터 · 컴포넌트 Scene Graph

The data model containing the scene evolves into a lightweight and flexible entity graph. A new framework designed to construct larger and more connected worlds.

패키지 출시 라이브 경험 · AX

From games that were built once and finished, to living experiences that are continuously operated. The future of content first proven by Fortnite and UEFN.

Rookiss 핀포인트 레슨

The curtain has fallen.
Now it's time to take the new stage.

From the closing ceremony of UE5 to UE6 and the future of content — we read the big picture of that transition together.

지금 수강 신청하기
UE5 Closing Ceremony · UE6 · Verse · Scene Graph · Fortnite · AX
© ROOKISS · Pinpoint Lesson UNREAL ENGINE 6 · THE NEXT ACT
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2026년 6월 28일 오전 11:00

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