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일주일 완성! 3dsmax 입문 (자동차 및 캐릭터 만들기)

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196

dydybest

작성한 질문수 15

0

 무슨 이상한게 떠요ㅠㅡㅠ

이런식

UI Scheme Macros

Revision History:

Oct 25 2001; Max 4 implementation

August 14 2003; Pierre-Felix Breton

Max 6 modifications/refactoring of functions

Added UI/Defaults switcher Macro

Added localization comments and cleaned code comments

August 19 2003;Pierre-Felix Breton

removed hardcoded refs to the 3dsmax.ini file

December 12 2003; Pierre-Felix Breton

added product switcher: this macro file can be shared with all Discreet products

April 2006;  Chris Johnson

removed activeX controls, and added .NET controls

October 2011: Joey Gaspe

Adjusted to be Language Pack compliant

Nov.30 2012: Chengqing Zhou

Added ui schemes and default settings from plug-ins installed via Exchange Store.

--***********************************************************************************************

-- MODIFY THIS AT YOUR OWN RISK

*/

---------------------------------------------------------------------------------------------------

/*

CUI and Defaults switcher

Provide a choice to select the market specific toolbar and defaults settings.

Save this choice for subsequent launches by:

-changing the 3dsmax.ini file to point to the desired defaults settings folder

-saving a MaxStartUI.cui file and loading the desired CUI file set (this is identical to the Load Custom UI scheme command in MAX)

Dependencies:

--hardcoded dependency on the following folder/files names (all prefixed by the localized file directory):

<langdir>\defaults\MAX\

<langdir>\defaults\DesignVIZ\

<langdir>\UI\DefaultUI.* (*.ui, *.cui, *.mnu, *.clr) etc

<langdir>\UI\MaxstartUI.CUI\

<langdir>\html\cui.defaults.switcher\*.html

-functions defined in the [maxinstall]/stdplugs/scripts/customUIschemes_functions.ms

*/

---------------------------------------------------------------------------------------------------

MacroScript CustomUISchemeDefaultsSwitcher

category:~CUSTOMUISCHEMEDEFAULTSSWITCHER_CATEGORY~ 

internalCategory:"Customize User Interface" 

tooltip:~CUSTOMUISCHEMEDEFAULTSSWITCHER_TOOLTIP~ 

ButtonText:~CUSTOMUISCHEMEDEFAULTSSWITCHER_BUTTONTEXT~

SilentErrors:(Debug != True)

(

--decalres variables

local rlt_main

local rlt_size

local axMargin

local ctrlMargin

local topUIMargin

local botUIMargin

local btnWidth

local btnHeight

local strWebDocPath

local uiSchemePaths = #()

local defaultSettingPaths = #()

-------------------------------------------------------------------------

--  getCUISchemesList 

-- function that parses the [maxinstall]\ui folder 

-- to obtain the list of ui schemes (defined by the *.ui extension)

-- returns an array containing the list of UI schemes

------------------------------------------------------------------------------

function getCUISchemesList = 

(

uiSchemePaths = #()

local arStrUISchemesFnames = #()

local i, j

arStrUISchemesFnames = getFiles (pathconfig.appendPath (getdir #UI) "*.ui")

j = 0

for i in arStrUISchemesFnames do

(

j = j + 1

local strFname  = getFileNameFile i

arStrUISchemesFnames[j] = strFname 

uiSchemePaths[j] = getFileNamePath i

)

-- now check the ui schemes installed via Exchange Store.

local customUISchemePath

local customPathCount = ExchangeStorePackageManager.GetUISchemeCount()

for pathIndex = 1 to customPathCount do

(

j = j + 1

customUISchemePath = ExchangeStorePackageManager.GetUISchemeFullPath(pathIndex)

arStrUISchemesFnames[j] = getFileNameFile customUISchemePath

uiSchemePaths[j] = getFileNamePath customUISchemePath

)

--re arrange the list so the DefaultUIs we ship are always on top of the list (first in the array), to make this easier to non-educated users, as per design decision

--if they disappear from the builds in next releases or renamed, theses lines of code will simply do nothing

local intArIndex = 0

local intOrder = 1

intArIndex  = findItem arStrUISchemesFnames "DefaultUI" --LOC_NOTES: do not localize this

if intArIndex  != 0 do 

(

deleteItem arStrUISchemesFnames intArIndex

customUISchemePath = uiSchemePaths[intArIndex]

deleteItem uiSchemePaths intArIndex

insertItem "DefaultUI" arStrUISchemesFnames intOrder --LOC_NOTES: do not localize this

insertItem customUISchemePath uiSchemePaths intOrder

intOrder = intOrder + 1

)

intArIndex  = findItem arStrUISchemesFnames "ModularToolbarsUI" --LOC_NOTES: do not localize this

if intArIndex  != 0 do 

(

deleteItem arStrUISchemesFnames intArIndex

customUISchemePath = uiSchemePaths[intArIndex]

deleteItem uiSchemePaths intArIndex

insertItem "ModularToolbarsUI" arStrUISchemesFnames intOrder --LOC_NOTES: do not localize this

insertItem customUISchemePath uiSchemePaths intOrder

intOrder = intOrder + 1

)

intArIndex  = findItem arStrUISchemesFnames "ame-light" --LOC_NOTES: do not localize this

if intArIndex  != 0 do 

(

deleteItem arStrUISchemesFnames intArIndex  

customUISchemePath = uiSchemePaths[intArIndex]

deleteItem uiSchemePaths intArIndex

insertItem "ame-light" arStrUISchemesFnames intOrder --LOC_NOTES: do not localize this

insertItem customUISchemePath uiSchemePaths intOrder

intOrder = intOrder + 1

)

intArIndex  = findItem arStrUISchemesFnames "ame-dark" --LOC_NOTES: do not localize this

if intArIndex  != 0 do 

(

deleteItem arStrUISchemesFnames intArIndex  

customUISchemePath = uiSchemePaths[intArIndex]

deleteItem uiSchemePaths intArIndex

insertItem "ame-dark" arStrUISchemesFnames intOrder --LOC_NOTES: do not localize this

insertItem customUISchemePath uiSchemePaths intOrder

intOrder = intOrder + 1

)

arStrUISchemesFnames --returns the array of string

)--end function

------------------------------------------------------------------------------------------

--IsValidDefaultDirectory

-- Check if the input directory has the necessary default setting components.

-- A default directory should contain "FactoryDefaults" inside it.

-- return false if the "FactoryDefaults" doesn't exist, otherwise return true.

-----------------------------------------------------------------------------------------

function IsValidDefaultDirectory inputDir =

(

local factoryPath = pathconfig.AppendPath inputDir "\\FactoryDefaults"

factoryPath = pathconfig.normalizePath factoryPath

return (doesDirectoryExist factoryPath)

)

-------------------------------------------------------------------------------------------

--  getDefaultsList 

-- function that parses the [maxinstall]\defaults folder 

-- to obtain the list of defaults schemes (defined by foldersnames)

-- returns an array containing the of the Defaults names

-------------------------------------------------------------------------------------------

function getDefaultsList = 

(

defaultSettingPaths = #()

local arStrDefaultsFoldNames = #()

local i, j

local bValid

local defaultsPath = pathconfig.AppendPath (getdir #maxroot) (Sysinfo.getMaxLanguage())[5]  

defaultsPath = pathconfig.AppendPath defaultsPath "defaults\\*"

arStrDefaultsFoldNames = getDirectories defaultsPath --LOC_NOTES: do not localize this

--removes the path info from the folder names

j = 0

for i in arStrDefaultsFoldNames do

(

bValid = IsValidDefaultDirectory i

if (bValid == true) then

(

j = j + 1

defaultSettingPaths[j] = i

i = pathconfig.stripPathToLeaf i

arStrDefaultsFoldNames[j] = substituteString  i "\\" "" --we don't want "\\" displayed in the list box.

)

)

-- now check the defaults installed via Exchange Store.

local customDefaultPath

local customPathCount = ExchangeStorePackageManager.GetDefaultSettingCount()

for pathIndex = 1 to customPathCount do

(

customDefaultPath = ExchangeStorePackageManager.GetDefaultSettingFullPath(pathIndex)

bValid = IsValidDefaultDirectory customDefaultPath

if (bValid == true) then

(

j = j + 1

defaultSettingPaths[j] = customDefaultPath

customDefaultPath = pathconfig.stripPathToLeaf customDefaultPath

arStrDefaultsFoldNames[j] = substituteString  customDefaultPath "\\" ""

)

)

--re arrange the list so the Defaults we ship are always on top of the list (first in the array), to make this easier to non-educated users, as per design decision

--if they disappear from the builds in next releases or renamed, theses lines of code will simply do nothing

local intArIndex = 0

local intOrder=1

intArIndex  = findItem arStrDefaultsFoldNames "MAX" --LOC_NOTES: do not localize this

if intArIndex  != 0 do 

(

deleteItem arStrDefaultsFoldNames intArIndex  

customDefaultPath = defaultSettingPaths[intArIndex]

deleteItem defaultSettingPaths intArIndex

insertItem "Max" arStrDefaultsFoldNames intOrder --LOC_NOTES: do not localize this

insertItem customDefaultPath defaultSettingPaths intOrder

intOrder = intOrder + 1

)

intArIndex  = findItem arStrDefaultsFoldNames "DesignVIZ" --LOC_NOTES: do not localize this

if intArIndex  != 0 do 

(

deleteItem arStrDefaultsFoldNames intArIndex  

customDefaultPath = defaultSettingPaths[intArIndex]

deleteItem defaultSettingPaths intArIndex

insertItem "DesignVIZ" arStrDefaultsFoldNames intOrder --LOC_NOTES: do not localize this

insertItem customDefaultPath defaultSettingPaths intOrder

intOrder = intOrder + 1

)

arStrDefaultsFoldNames

)--end function

on execute do

(

--init variables

rlt_size       = point2 700 650

     axMargin       = 30

     ctrlMargin     = 30

     topUIMargin    = 110

     botUIMargin    = 50

     btnWidth       = 100

     btnHeight      = 25

     strWebDocPath  = (getdir #maxroot + (sysinfo.GetMaxLanguage())[5] + "\\html\\cui.defaults.switcher\\") -- LOC_Notes: do not localize this

------------------------------------------------------(끝은 아님)

이게뭐예요? 제발 알려주세요ㅜㅁㅜ

그리고 이것도 떠요 '현재 사용하고 계신 3ds max가 유효하지 않습니다' 아..... 아무것도 모르게써요ㅠㅡㅠ 

저에게 필요한 것을 좀 알려주세요ㅜㅡㅜ

3ds-max

답변 5

0

dydybest

스튜던트버전은 단축키도 안먹고 원래랑 달라도 너무 달라요

0

dydybest

3년 무료버전 설치할께여!

0

dydybest

아~ 이제 알았어요

0

dydybest

스튜던트버전이 뭐예요?

0

목마하임(MokmaHeim)

스튜던트 버전을 다운받아 설치하시고 실행해보시기 바랍니다. 위의 메시지는 저도 무슨 이유인지 알 수가 없네요..

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