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빌딩패널에서 마우스를 움직여도 한쪽에서만 나오고, Exit시 parentPanel.itemClicktap에서 null이 나옵니다. public class BUILDING : UIPART
{
public BuildingPanel buildingPanel;
public Transform content;
List<BuildingPanel> buildingsList = new List<BuildingPanel>();
public GameObject ItemClickTap;
// Start is called once before the first execution of Update after the MonoBehaviour is created
private void Awake()
{
Init();
}
// Update is called once per frame
void Init()
{
var buildings = AssetManager.Buildings;
for(int i = 0; i< buildings.Length; i++)
{
var go = Instantiate(buildingPanel, content);
go.Init(buildings[i], this);
buildingsList.Add(go);
}
}
public void SetItemClickAnimation(BuildingPanel panel)
{
ItemClickTap.gameObject.SetActive(true);
ItemClickTap.transform.SetParent(panel.transform);
ItemClickTap.transform.localPosition = Vector2.zero;
}
private void OnEnable()
{
SetBuilding();
}
void SetBuilding()
{
StartCoroutine(GetOpenCoroutine());
}
public void OnDisable()
{
for (int i = 0; i < buildingsList.Count; i++)
{
buildingsList[i].gameObject.SetActive(false);
}
}
IEnumerator GetOpenCoroutine()
{
yield return new WaitForSeconds(0.3f);
for(int i = 0; i < buildingsList.Count; i++)
{
buildingsList[i].SetData();
yield return new WaitForSeconds(0.02f);
}
}
}