인프런 커뮤니티 질문&답변
똑같이 했는데 왜안되죠?
작성
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다 작성하고 실행 해봤더니 공이 끝가지 올라가길래 질문 남깁니다. 왜이러는 거죠?1시간 동안 동영상이랑 계속 돌려서 찾아도 안보이네요 왜이러죠??
import os
import pygame
#########################################################
# 기본 초기화 (반드시 해야 하는 것들)
pygame.init() # 초기화 (반드시 필요)
# 화면 크기 설정
screen_width = 640
screen_height = 480
screen = pygame.display.set_mode((screen_width, screen_height))
# 화면 타이틀 설정
pygame.display.set_caption("공 쪼개기 게임")
# FPS
clock = pygame.time.Clock()
#########################################################
# 1. 사용자 게임 초기화 (배경 화면, 게임 이미지, 좌표, 속도, 폰트 등)
# 배경 만들기
background = pygame.image.load("C:\\Users\\c\\Desktop\\서지율\\pythonworkspace\\파이썬.활용편\\pygame_project\\images\\background.png")
# 스테이지 만들기
stage = pygame.image.load("C:\\Users\\c\\Desktop\\서지율\\pythonworkspace\\파이썬.활용편\\pygame_project\\images\\stage.png")
stage_size = stage.get_rect().size
stage_height = stage_size[1] # 스테이지의 높이 위에 캐릭터를 두기 위해 사용
# 캐릭터 만들기
character = pygame.image.load("C:\\Users\\c\\Desktop\\서지율\\pythonworkspace\\파이썬.활용편\\pygame_project\\images\\character.png")
character_size = character.get_rect().size
character_width = character_size[0]
character_height = character_size[1]
character_x_pos = (screen_width / 2) - (character_width / 2)
character_y_pos = screen_height - character_height - stage_height
character_to_x = 0
character_speed = 5
# 무기 만들기
weapon = pygame.image.load("C:\\Users\\c\\Desktop\\서지율\\pythonworkspace\\파이썬.활용편\\pygame_project\\images\\weapon.png")
weapon_size = weapon.get_rect().size
weapon_width = weapon_size[0]
weapon_speed = 10
# 무기는 한 번에 여러 발 발사 가능
weapons = []
# 공 만들기 (4개 크기에 대해 따로 처리)
ball_images = [
    pygame.image.load("C:\\Users\\c\\Desktop\\서지율\\pythonworkspace\\파이썬.활용편\\pygame_project\\images\\balloon1.png"),
    pygame.image.load("C:\\Users\\c\\Desktop\\서지율\\pythonworkspace\\파이썬.활용편\\pygame_project\\images\\balloon2.png"),
    pygame.image.load("C:\\Users\\c\\Desktop\\서지율\\pythonworkspace\\파이썬.활용편\\pygame_project\\images\\balloon4.png"),
    pygame.image.load("C:\\Users\\c\\Desktop\\서지율\\pythonworkspace\\파이썬.활용편\\pygame_project\\images\\balloon4.png")]
# 공 속도
ball_speed_y = [-18, -15, -12, -9]
# 공들
balls = []
balls.append({
    "pos_x" : 50, # 공의 x 좌표
    "pos_y" : 50, # 공의 y 좌표
    "img_idx" : 0, # 공의 이미지 인덱스
    "to_x" : 3, # x축 이동 방향
    "to_y" : -6, # y축 이동 방향
    "init_spd_y" : ball_speed_y[0]}) # y 최초 속도
running = True
while running:
    dt = clock.tick(30)
    # 2. 이벤트 처리 (키보드, 마우스 등)
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_LEFT:
                character_to_x -= character_speed
            elif event.key == pygame.K_RIGHT:
                character_to_x += character_speed
            elif event.key == pygame.K_SPACE:
                weapon_x_pos = character_x_pos + (character_width / 2) - (weapon_width / 2)
                weapon_y_pos = character_y_pos
                weapons.append([weapon_x_pos, weapon_y_pos])
        if event.type == pygame.KEYUP:
            if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
                character_to_x = 0
    # 3. 게임 캐릭터 위치 정위
    character_x_pos += character_to_x
    if character_x_pos < 0:
        character_x_pos = 0
    elif character_x_pos > screen_width - character_width:
        character_x_pos = screen_width - character_width
    # 무기 위치 조정
    weapons = [ [w[0], w[1] - weapon_speed] for w in weapons] # 무기 위치를 위로
    # 천장에 닿은 무기 없애기
    weapons = [ [w[0], w[1]] for w in weapons if w[1] > 0]
    for ball_idx, ball_val in enumerate(balls):
        ball_pos_x = ball_val["pos_x"]
        ball_pos_y = ball_val["pos_y"]
        ball_img_idx = ball_val["img_idx"]
        ball_size = ball_images[ball_img_idx].get_rect().size
        ball_width = ball_size[0]
        ball_height = ball_size[1]
        # 가로벽에 닿았을 떄 공 이동 위치 번경 (튕겨 나오는 효과)
        if ball_pos_x < 0 or ball_pos_x > screen_width - ball_width:
            ball_val["to_x"] = ball_val["to_x"] * -1
            # 세로 위치
            # 스테이지에 튕겨서 올라가는 처리
            if ball_pos_y >= screen_height - stage_height - ball_height:
                ball_val["to_y"] = ball_val["init_spd_y"]
            else:
                ball_val["to_y"] += 0.5
        ball_val["pos_x"] += ball_val["to_x"]
        ball_val["pos_y"] += ball_val["to_y"]
    # 4. 충돌 처리
    # 5. 화면에 그리기
    screen.blit(background, (0, 0))
    for weapon_x_pos, weapon_y_pos in weapons:
        screen.blit(weapon, (weapon_x_pos, weapon_y_pos))
    for idx, val in enumerate(balls):
        ball_pos_x = val["pos_x"]
        ball_pos_y = val["pos_y"]
        ball_img_idx = val["img_idx"]
        screen.blit(ball_images[ball_img_idx], (ball_pos_x, ball_pos_y))
    screen.blit(stage, (0, screen_height - stage_height))
    screen.blit(character, (character_x_pos, character_y_pos))
    pygame.display.update()
pygame.quit()







