glb를 사용하는 특별한 이유가 있을까요?
Interesting question! I'm curious about the choice of glb format as well. While FBX and OBJ are common for model sharing, perhaps glb simplifies things by bundling textures directly, eliminating external dependencies. It reminds me of how streamlined block blast is – easy to pick up and play without complicated setups. Maybe that's the advantage?