์ ๋ํฐ์ ๋น์ฃผ์ผ ์คํ๋์ค ์ฐ๋์ด ์๋ผ์
์ ๋ ๋์ผํ ๋ฌธ์ ๋ฅผ ๊ฒช์ด์ KOKO๋์ด ์๋ ค์ฃผ์ ๋ฐฉ๋ฒ์ ํด๋ณด์๋๋ฐ๋ ๋์์ ์ํ๋๋ผ๊ตฌ์ ใ
๊ทธ๋์ ๋งํฌ๋ด์ ๋ค๋ฅธ ๋ฐฉ๋ฒ์ ๋ฐ๋ผํด๋ณด์๋๋ฐ ์ด๊ฑธํ๋ ๋์ํ๋๋ผ๊ตฌ์. ์ ์ด๋๊ฒ ์ต๋๋ค! Edit -> Preferences -> External Tools ๊น์ง๋ ๋๊ฐ๊ณ External Script Editor ์์ ์ฌ์ฉํ๋ ์๋ํฐ ์ ํ์ ์๋์ ๊ฒฝ๋ก๋ก ์ง์ ์ ํํ์ต๋๋น. In Unity goto Edit - Preferences - External Tools. In "External Script Editor" select "Browse..." Select "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\Common7\IDE\devenv.exe" and click "Open". Now "Visual Studio 2019" is shown and selected in the "External Script Editor" dropdown. Now when I open a script from within Unity, Visual Studio 2019 is launched with a solution named after the Unity project. On the first attempt I got a message asking whether to install the .NET 4.7.1 SDK targeting pack or convert the project to one of the installed .NET SDK versions. Do not convert the project, instead install the .NET 4.7.1 SDK targeting pack. Done.(์ฌ์ง)