I'm a beginner in Unreal. It was helpful in establishing the basic framework of Unreal Engine.
I got a feel for how to use the movement animation effect camera required for the game.
The downside is that there is a lack of explanation for each node in the blueprint.
For example, I didn't know what the try get pawn owner node in the animation blueprint does,
and what CastmoveCharacterBP does, so I googled it and got information.
There were many parts where they just said, "Please create nodes," and moved on, so I was a little frustrated because there was no information on why each node was needed.