ue4 -> ue5 ์ฝ๋ ๋ณ๊ฒฝ
UBlackboardComponent* BlackboardComponent{}; if (UseBlackboard(BBAsset, BlackboardComponent)) {UseBlackboard ํจ์ ์์์ ๋ค์๊ณผ ๊ฐ์ด ๋์
๋๊ธฐ ๋๋ฌธ์BlackboardComponent = Blackboard; UseBlackboard ํจ์ ์คํํ์ ํ์ํ๋ฉด ๋ค์๊ณผ ๊ฐ์ด ์ฌ์ฉ ๊ฐ๋ฅํ๊ฑฐ ๊ฐ์์if (BlackboardComponent != nullptr) { BlackboardComponent->something();