Creating a Game Engine - Transitioning to DirectX12 (PART2)
I had previously created a simple engine structure with DX11, and now this is a course where the functionality implementations of the engine transitioning to DX12 are implemented in earnest. From the standpoint of having developed my own engine for a long time, I have made efforts to make it easy to approach so that many people can develop their own engines. Stop struggling with GPT, Google, and searching for materials anymore.
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C++, OpenGL, Unreal C++




