
Game AI Design for Game Planners: Essential Knowledge for Efficient Collaboration with Programmers
machinetutor
This course is designed for game designers who are unsure how to design enemy AI. We'll clearly break down pattern composition, behavior design, and difficulty adjustment methods in a designer's language—concepts that may have seemed vague before. After taking this course, you'll be able to independently determine 'what kind of enemy to design and why,' and communicate confidently with programmers.
입문
Game Planning, game-development, game-ai








![[Game planning that will get you a job if you follow it] Reverse planning book/BM analysis and improvement proposal/Creative planning book강의 썸네일](https://cdn.inflearn.com/public/courses/327077/cover/5fbb81bd-e4b1-4a6e-b848-07870b93188a/327077-eng.png?w=420)
![[Unity] Developing Idle Games Together강의 썸네일](https://cdn.inflearn.com/public/courses/334447/cover/a4464cfb-be08-4a40-b6e2-00060b912c1a/334447.png?w=420)
![[Game planning that will get you a job if you follow it] Real-life farm SNG game강의 썸네일](https://cdn.inflearn.com/public/courses/326824/cover/00767f7f-2a49-4512-8605-3819137f9fb7/326824-eng.png?w=420)


