디자인 프로세스 제로투원 : Figma로 기획부터 디자인, 딜리버리까지
인프런
디자인 팀도, 기획서도, PM도 없는 환경에서 우리는 어떻게 기획하고 전달하고 설득할 수 있을까요? 전 29CM 프로덕트 디자인 리드 김영준 디자이너가 Figma를 중심으로 셀프 프로덕트 전략을 실전 사례와 함께 공유합니다. 구조 없는 환경에서 살아남는 법부터 Figma 하나로 구조를 세우는 법까지 자세히 알아보세요.
입문
Figma, 프로덕트디자인
Learn the features of Sketch, a widely used UX/UI design tool, and learn about the overall application interface design process.
Introduction to Sketch
Basic use of Sketch
The first UX/UI design tool I encountered,
Learn Sketch easily and enjoyably 📌
What is UX/UI Design?
UX stands for User Experience . UX design is the work of improving web or mobile screens and inducing behavior by designing the user experience. It is the work of designing the service experience from the user's perspective, such as what they need when using the service, what they experience in the process, and whether they feel any inconvenience. In this process, the entire process from designing and configuring the screen that the user encounters, that is, the user interface, is called UX/UI design .
Generally, when you think of design, you might think of it as a creative or artistic field. However, the UX/UI field is a field that requires not only creativity but also 'logic' that considers the experience and convenience from the user's perspective . This is because it requires interaction between digital devices and users. This is why constant practice and effort are needed to follow industry trends.
In this course, you will learn how to design web/mobile app interfaces using Sketch , a UX/UI design tool essential for those who want to acquire UX/UI design skills.
What kind of tool is Sketch?
Sketch is a design program that can create wireframes, which serve as system blueprints for UI design, and create prototypes. Since it is a vector-based design tool , it has the advantage of not damaging the image even when the resolution is changed. Thanks to this, it can support various device resolutions such as desktop and mobile. It can process work more efficiently and quickly than when designing UI with Photoshop in the past, which was a bitmap-based method.
In this lecture, we will design an application that helps you travel .
We can help you with everything from service concept planning to wireframe creation, layout design, and even detailed parts like adding icons and symbols.
In addition, you will learn how to integrate with various tools, such as Zeplin, a collaboration tool, Abstract, which helps with version management, and ProtoPie, which helps with prototyping.
In this lecture, we will start by learning the basics of UX/UI design, learn how to use Sketch through examples, and then cover design learning tips to develop your capabilities as a designer. We will teach you not only simple theories and tool usage, but also how to apply them in practice and how to set the direction you need to learn design!
UX/UI?
Real UX/UI Design
For those curious about the process
sketch?
How to use UX/UI tools
People who want to learn
My dream is to be a designer
UX/UI designer
Who I want to be
teamwork
Collaborating with designers
PM, PO
Go see Inflearn's original UX/UI roadmap ✨
Please check before taking the class!
Who is this course right for?
People who are new to Sketch
PM who needs to collaborate with designers
Anyone who wants to learn how to use prototyping tools
Need to know before starting?
UX/UI design background knowledge is preferred
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Courses
배움의 기회는 경제적, 물리적 한계에서 자유로워야 한다고 생각합니다.
우리는 성장기회의 평등을 추구합니다.
All
28 lectures ∙ (5hr 3min)
13. Applying Color
12:26
14. Color system
06:43
17. Draw a line icon
10:40
18. Insert image
07:53
19. Create a symbol
13:27
All
23 reviews
4.6
23 reviews
Reviews 1
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Average Rating 5.0
5
유튜브 무료강의에서는 배우지 못했던 실속있는 팁들을 배웠습니다 !
안녕하세요. 희진님 무료강의에서는 배울 수 없었던 부분들을 해소하셔서 다행이에요. 부족한 강의지만 앞으로 희진님의 디자인 커리어에 도움이 되었기를 진심으로 바랍니다. 강의가 끝난 후에도 포기하지 않고 언제나 연습! 잊지 말아주세요 :)
$42.90
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