This is CG instructor Naro.
This is a [Blender, Sculpting Modeling Self-Study Method] lecture prepared for intermediate Maya modelers.
I want to open up your possibilities to create any model from a sphere using Blender sculpting.
When moving from Maya to Blender, basic tools for modeling
How to Deal with the Scary Sculpting Modeling
Blender simple render settings
Understand with references
Basics of the face, skeleton sculpting modeling
Accumulating my work using a portfolio
From the beginning of Blender to sculpting modeling, all by myself We diversify your perspective so you can work 💀
Lover of art This is Artist NARO.
Hello, I'm NARO, an art lover. What is the most important skill for a designer? Drawing? Work speed? A unique personal color palette? I think it's a willingness to take on challenges . Those of you who are already proficient with tools will find that taking my course will inspire you to experiment with a wider range of sculpting techniques.
A year ago, when modeling content for a project, I only used hard surfaces. Sculpting modeling was a source of fear, soI took numerous courses.However, my sculpting skills never really improved beyond simply copying the work.As I continued to work on my own projects,I realized I was working on the instructor's work, not my own.This lecture is for me, and for those who are struggling with the same issues I faced a year ago.I created this lecture in hopes that my struggles will help you build a stronger foundation.
Beyond movies, games, and advertising, the expanding content market, encompassing VR, AR, virtual humans, and the metaverse,is once again making the ability to create 3D models a necessity. Let's enhance your competitiveness by learning and utilizing sculpting modeling!
This is what I learn in class📋
Polygroup in Blender
From finding references to interpretation
Even simple rendering settings
I recommend this to these people 🔑
Maya users interested in Blender
👉 Tools used in Maya, You can use it in Blender!
Those who have difficulty with sculpting modeling
👉 Teach me how to make anything It broadens the perspective of your work.
Unique features of this course ✨
#1 From finding references for your own work to rendering and building a portfolio
#2 Tools sought by users transitioning from Maya to Blender
Origin, VtxSnap, Interface configuration when moving from Maya to Blender, Polygroup => Visible Face when moving from Zbrush to Blender
What you'll learn 📚
Using Blender as a Tutorial
Try your hand at sculpting modeling
From reference search to interpretation
Trying out the Skull and Rendering
I want to make one thing clear: If you take this course and learn how to accurately model and grasp the forms of sculpting, which used to be scary, you'll be able to achieve anything.
This class presents practice methods that will help you accurately understand and express form. With a solid understanding of form and the practice you put into it, I'm confident you can create even more impressive models than I did. I've spent countless hours working, failing, and trying again to acquire this knowledge.
I hope that by gathering the times of my failures that I talk about in this lecture, you can set the right direction for your sculpting modeling and make it a little more efficient.
Expected Questions Q&A 💬
Q. Why Blender?
Blender is widely used in the current gaming industry and is also provided as open source. From 3D Workflow Modeling to Compositing, Blender is all you need.
Q. WhySculpting Modeling?
Hard surface requires a set frame to be created before modeling the human body or any other object, but sculpting modeling can be broken down into smaller pieces through retopology work that organizes the surface after the sculpting process, so anything from a sphere can be created. Therefore, I would like to teach you about unlimited sculpting modeling in a systematic way.
Q. How is the class conducted?
Section 2 explains each tool individually.The work in sections 3 and 5 is repetitive, with the exception of the necessary tools and explanatory sections, so it's presented in time-lapse format at 2x or 3x speed.
Q. Is this a course that non-majors can also take?
Those who have never tried 3D modeling before may find it challenging, butI don't think it matters whether you're a specialist or not.The key is whether you can take on the challenge or whether you're ready to settle down.If you want to create something through sculpting, I recommend learning and mastering the basic forms, andasking yourself if you can tackle the challenge.I recommend this to anyone considering how to approach such forms.
Q. Do I need to be good at drawing to be good at sculpting modeling?
Many lectures simply say, "No, drawing skills and modeling are separate things," without further explanation.But that's just a nice-sounding statement. To be precise, I'd say,"While drawing skills aren't essential for sculpting,the ability to read form and proportion, both essential for drawing, play a significant role in sculpting."I, too, have naturally developed drawing as a hobby as I've continued to practice drawing countless times for human modeling.However, there's no harm in continuing to practice solely through modeling. Additionally, a sense of form and proportion are skills students should always keep in mind and cultivate.In fact, some people are naturally gifted with observation, a sense of proportion, and a natural sense of form.They possess a natural talent for capturing and expressing the characteristics of an object upon seeing it.However, I don't possess that talent,so I've steadily cultivated each one. I will help yougradually develop these three talents, one at a time, step by step .
Introducing the Knowledge Sharer ✒️
21.12 (Week) #### Content Designer 22.09 Started 3D freelance work 22.09 Korea Creative Content Agency hosts construction of Zepeto World in Geoje Tongyeong Metaverse 22.11 Participation in the BNB Chain PFP Project 22.12 Myeongseo-dong, Haman Children's Park 3D Construction 23.03 ~ (Present) SBS CG instructor
Reference: When modeling pillows and ginseng during practice, references are provided, but when modeling skeletons later, you can use references that you find yourself.
PDF provided: A shortcut PDF is provided.
Player Knowledge and Precautions
This is a Blender lecture for users who use Maya and Zbrush, so it will be easier to understand for those who have experience using other 3D modeling methods.
For those unfamiliar with 3D modeling programs, some aspects may be difficult to understand. For those who are unfamiliar with 3D modeling programs, questions are always welcome. I'll do my best to explain everything to the best of my ability. Your questions, as a sign of interest, are a great source of strength for me.
The Blender HotKeys provided are confidential between you and me, so they cannot be distributed commercially.
Recommended for these people
Who is this course right for?
Maya users interested in Blender
Users who have difficulty with sculpting modeling
Users interested in basic sculpting modeling, including human anatomy.
For those who are struggling with the steps of human modeling
I have only modeled the human body with hard surfaces in Maya, but for those interested in sculpting modeling