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Game Company Employment Mastery C++: Pass at Once with 10 Years of Past Exam Questions (Advanced Edition)

Based on questions from major game companies such as Nexon, NCSoft, Krafton, and Netmarble, this covers core C++ concepts and problem-solving skills that job seekers and career changers must know. Pass job tests and technical interviews all at once with actual exam questions from the past 10 years.

(5.0) 2 reviews

42 learners

Level Beginner

Course period Unlimited

C++
C++
oop
oop
Tech Interview
Tech Interview
get a job
get a job
C++
C++
oop
oop
Tech Interview
Tech Interview
get a job
get a job

What you will gain after the course

  • Past interview questions and model answers for major game companies such as Nexon, NCSoft, Krafton, and Netmarble.

  • Passed the job test and technical interview at a domestic game company

  • Practical C++ Programming Skills for Real-World Use

  • Practical use cases in game development for each topic

If you are aiming for a job as a game programmer, this course is the fastest path.
We reveal all previous interview questions from major Korean game companies such as Nexon, NCSoft, Krafton, and Netmarble.

Don't let yourself be frustrated anymore by sharp, unexpected questions or trick questions designed to lead you to the wrong answer during interviews.

The recruitment of game programmers is determined by C++ programming skills.
However, there are very few courses on the market that cover C++ specifically for game development practice or questions tailored for game companies.

This course is designed to train job seekers in core C++ concepts and problem-solving skills in the most practical way, based on actual exam trends from major game companies such as Nexon, NCSoft, Krafton, and Netmarble.

Are you curious about the C++ Programming Basics?

Content covered in the Basic Course

  • C++ Basic Syntax

  • Variables and basic data types, operators

  • Conditional statements, loops

  • Functions, pointers, and reference types

  • Memory, Arrays

  • Object-Oriented Programming


  • Classes, Inheritance


  • Abstract classes, interfaces



This lecture is essential for these people 🔥

  • Those who want to properly organize their C++ knowledge with the goal of getting a job at a game company

  • Those who are unable to answer in-depth technical questions that catch them off guard during interviews

  • Those who are repeatedly caught off guard by interviewers who ask confusing and ambiguous questions designed to lead you to the wrong answer

  • Current professionals who want to develop practical C++ programming skills for game development

  • Game programmers who are unsure of exactly which direction to take when studying C++

Why this course is special 👨‍🏫

🧑‍💻 Insights from a real professional who programs in C++ every day

Even now, the instructor is programming using C++ for more than 8 hours every day in the field. Insights forged through real-world experience will undoubtedly help you in your practical work and employment.

📝 Interview Questions and Model Answers from Major Domestic Game Companies (Advanced Version - 37 pages)

If you prepare for technical interviews and job tests using past questions found on the internet, you will find yourself flustered by the confusing and sharp questions from interviewers that target your weaknesses in actual practice. I was the same way in the past. In this lecture, I will share 10 years' worth of numerous past questions and model answers that I personally collected while taking technical interviews and job tests at major game companies.trực tiếp thu thập được thông qua vô số các buổi phỏng vấn kỹ thuật và bài kiểm tra chuyên môn.

🛠️ Various practical use cases

Many C++ programming courses rarely mention practical use cases for the content learned. As a result, students often don't know how to apply what they've learned in real-world scenarios. This course shares practical use cases that I have personally verified through various game projects.

A lecture that is essential for you in this day and age⌚

🔥 Every lecture is short, fast, and accurate within 5 to 10 minutes.

With concisely edited lectures, you can maintain your focus and save your precious time.

🕒 So you can listen to one lecture at a time, anywhere and anytime, without getting exhausted.

Whether you're commuting to work or school, during your lunch break, or even before bed—we've made it easy for you to listen to each lesson one by one without any pressure.

🚀 Stay focused without a moment of boredom, so your skills can truly build up.

With a short but powerful structure, we have increased immersion and maximized learning efficiency.

Instructor Introduction 👨‍🎓


(Current) Game Programmer at Ubisoft, a Canadian AAA game studio

- Participated in a cross-platform online multiplayer FPS game project

- Participated in a PC/Console AAA action-adventure game project

(Former) Server Programmer at N, a domestic game company

- Participated in an Unreal MMORPG game project

(Former) Client Programmer at N, a domestic game company

- Participated in Unreal MMORPG game projects

(Former) Client Programmer at N, a domestic game company

- Participated in Unity casual/mid-core game projects

(Former) Software Engineer at S Group, a major Korean conglomerate

- Participated in computer system projects for an S-Group affiliate


Hello. I am BurningCarrot, a game developer.

After resigning from a major corporation with the desire to become a game developer,

After working at several game companies in Korea, I am currently working at an overseas game studio.


As I continue to work in the industry, I aim to share the practical skills used in the field as much as possible.

I aim to share as much practical know-how and techniques used in the field as possible.


📩 Inquiries | burningcarrotstudio@gmail.com

💡 Threads | https://www.threads.com/@burning.carrot

💡 Brunch | https://brunch.co.kr/@burningcarrot#works

💻 Practice Environment

  • Operating System and Version (OS): Windows

  • Program Used: Visual Studio 2022

  • PC Specs: Recommended specifications capable of running the programs used

📚 Learning Materials

  • C++ source code used in class

  • PDF file of explanatory materials used in class


  • PDF files containing past technical interview/job test questions and model answers from major domestic game companies

🚨 Note

  • It is helpful to have basic knowledge of computer science, but even if you don't, there will be no problem taking the course.

  • I recommend watching the concept explanation lectures from the first section to the last section first, and then watching the interview question lectures in order starting from the first section again.


Recommended for
these people

Who is this course right for?

  • An entry-level game programmer working desperately to land a job at a game company.

  • An incumbent game programmer who is struggling to pass technical interviews during the job change process.

  • Game programmers who want to develop practical C++ programming skills

  • Programmers preparing for employment or career transitions in fields that use C++

  • University students majoring in Computer Science and Software Engineering

  • Anyone studying game development

Need to know before starting?

  • C++ Programming Basics

Hello
This is burningcarrot

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Answers

5.0

Rating

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Courses

(Current) Game Programmer at Ubisoft, a AAA game studio in Canada

- Participated in a cross-platform online multiplayer FPS game project

- Participated in a PC/Console AAA action-adventure game project

(Former) Server Programmer at N, a domestic game company

- Participated in an Unreal MMORPG game project

(Former) Client Programmer at N, a domestic game company

- Participated in Unreal MMORPG game projects

(Former) Client Programmer at N, a domestic game company

- Participated in Unity casual/mid-core game projects

(Former) Software Engineer at S Group, a major Korean conglomerate

- Participated in the computer system project for an S Group affiliate

  

Hello. I am BurningCarrot, a game developer.

After resigning from a major corporation with the desire to become a game developer,

I have worked at several game companies in Korea and am currently working at an overseas game studio.

 

As I continue to work in the industry, I would like to share the practical skills used in the field as much as possible.

I intend to share as much practical know-how and techniques used in the field as possible.

 

As someone who loves and creates games just like you,

I hope this lecture will be a beneficial time for everyone taking it to get one step closer to their respective goals.

I hope this will be a beneficial time that helps you take one step closer to your goals.

 

📩 Inquiries | burningcarrotstudio@gmail.com

💡 Threads | https://www.threads.com/@burning.carrot

💡 Brunch | https://brunch.co.kr/@burningcarrot#works

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Curriculum

All

73 lectures ∙ (7hr 39min)

Course Materials:

Lecture resources
Published: 
Last updated: 

Reviews

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2 reviews

5.0

2 reviews

  • hongyeolkimlux님의 프로필 이미지
    hongyeolkimlux

    Reviews 2

    Average Rating 5.0

    5

    84% enrolled

    I had a great result thanks to your lecture. Thank you.

    • burningcarrot
      Instructor

      Hello! This is BurningCarrot. I'm glad to hear you had a good result!

  • wonyounglarakang6355님의 프로필 이미지
    wonyounglarakang6355

    Reviews 3

    Average Rating 5.0

    5

    36% enrolled

    • burningcarrot
      Instructor

      Hello! This is BurningCarrot. Thank you for the course review!

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